Minecraft Maps / Complex

Blockbench inside Minecraft (updated to 1.17)

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Njb1286's Avatar Njb1286
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==========================================================          Blockbench inside Minecraft!
              Version 2.0
            created by Njb1286

About
Ingame Blockbench allows you to create models in Minecraft without the use of a Resourcepack. This way, everyone can see your build!

How to get
First, click the download link. This will download this file. Then, go to the place it was downloaded in (Or click on the download in the webpage). Cut this file by right-clicking it, and clicking cut (Ctrl + X). Then, go into your Minecraft saves folder, right-click, and click paste (Ctrl + V). Right-click the pasted file, and click extract all. After this, you are all set!

How to move structures onto other worlds
Go inside Ingame Blockbench's generated/blockbench/structures file. Find the file you saved, and copy or cut it. Then, inside your Minecraft world folder, create a new folder, and name it generated. Inside of that, create a new folder named minecraft. Then, inside that, create a new folder, and name it structures. Paste your structure file inside here. It is also recommended to find the file that says "Ingame Blockbench structure update.zip" inside of this world's "Requirements" folder, and copy that into the datapacks folder of the world you are putting these structures in.

How to load structures onto your world
Give yourself a structure block by typing in the chat /give @p structure_block. Place down the structure block and make sure the mode is load. Then, type down in the text area your file name. Make sure that include entities is on. When you click load, it will prepare the structure. You can then open the structure block back up, and click load again, and it should load.

How to use
Ingame Blockbench has a lot of content inside it, and it would take me forever to write every feature, so maybe try to find things out on your own. If you have any questions on how to use a feature, you can comment on this post. I made an earlier version of this for 1.16, in which I explained things. If you want to read it, you can click Here


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