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An old Gothic castle containing a hidden entrance to a secret underground villainous lair. The castle's floor plan is partially based on that of the decidedly un-Gothic Herstmonceux Castle in Sussex, England, but the architecture is not. Several of the rooms are kept furnished by a historical preservation society that is actually a front company owned by the villain to whom the lair belongs to keep anyone else from moving in (or touching the bookshelves and accidentally finding the secret lever).
Features So Far:
Features So Far:
- Two floors and roof-level battlements with stair access
- Several furnished or semi-furnished rooms in the castle including chapel, state room, study and great hall
- Several unfurnished rooms
- Secret door in the library, allowing access to a fully-functioning lift (currently leads nowhere, but will eventually lead to the underground lair)
- Missile silo hidden under the courtyard (WIP)
- Roof of castle
- Stairway to roof
- Towers
- Finish the castle's facade
- Large detached "dungeon" tower containing mad science lab
- Evil lair complex
- Finish digging out missile silo and add a missile
- Submarine base with submarine
- Zeppelin and landing pad (maybe)
Additional Notes
Requires my Resource Pack, VillainCraft (WIP)2 Update Logs
Update #2 : by BrokenEye 02/18/2014 3:49:10 amFebruary 18, 2014 @ 8:49 am UTC
- Finished the roof and roof-level battlements
- Added stairway between the second floor and the roof
- Added slant-roofed area above roof-level, with windows
- Finished the courtyard
- Extended the facade to cover the entire castle. Facade detailing still required
- Improvements to landscape and castle foundations
- Probably some other stuff I've forgotton
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