2
UPDATED!
I've been making a remake of the nes version Shadowgate.
Most of the rooms are done, missing only the last 3 rooms.
Outside i've made some progress, taking inspiration from other shadowgate games' boxart and fanart, mostly its just covering the rooms and most of the shapes and sizes are formed by the map itself. It still need many adjustments on the landscape, and the building itself.
Also i've tried to make all the music playing (when entering room, dying etc.)
But the way i've made it seems to be problematic, and i need to come up with a better plan (or straight on scrap the idea even how much i want it in)
At the moment its controlled by commandblocks with testfor command and pistons to not be able to trigger same song twice in same room. Also, the whole contraption is huge as before every song, i need to play 40+ blank sounds to cancel the last song.
Only time shows the fate of the music.
For texturepack i recommed Wayukian Pack at the moment :)
Update log:
-All rooms made! Yay
-Minor changes to some doorways, etc made to make it more efficent.
-Firespread disabled (as i now realised why i burned the place down twice :D)
-Music disabled for this relase, as its not not even near done and glitchy.
-Download link added.
To do:
-Make the last cave bigger
-Make landscape
-Adjust the look from the outside
-Make little corrections for the rooms
-Change biome and remove snow
-Make music play
-(Maybe make the map somewhat playable aka the ultimate goal)
I've been making a remake of the nes version Shadowgate.
Most of the rooms are done, missing only the last 3 rooms.
Outside i've made some progress, taking inspiration from other shadowgate games' boxart and fanart, mostly its just covering the rooms and most of the shapes and sizes are formed by the map itself. It still need many adjustments on the landscape, and the building itself.
Also i've tried to make all the music playing (when entering room, dying etc.)
But the way i've made it seems to be problematic, and i need to come up with a better plan (or straight on scrap the idea even how much i want it in)
At the moment its controlled by commandblocks with testfor command and pistons to not be able to trigger same song twice in same room. Also, the whole contraption is huge as before every song, i need to play 40+ blank sounds to cancel the last song.
Only time shows the fate of the music.
For texturepack i recommed Wayukian Pack at the moment :)
Update log:
-All rooms made! Yay
-Minor changes to some doorways, etc made to make it more efficent.
-Firespread disabled (as i now realised why i burned the place down twice :D)
-Music disabled for this relase, as its not not even near done and glitchy.
-Download link added.
To do:
-Make the last cave bigger
-Make landscape
-Adjust the look from the outside
-Make little corrections for the rooms
-Change biome and remove snow
-Make music play
-(Maybe make the map somewhat playable aka the ultimate goal)
1 Update Logs
Update #1 : by Randomii666 03/02/2015 10:48:39 amMarch 2, 2015 @ 3:48 pm UTC
-All rooms made! Yay
-Minor changes to some doorways, etc made to make it more efficent.
-Firespread disabled (as i now realised why i burned the place down twice :D)
-Music disabled for this relase, as its not not even near done and glitchy.
-Download link added.
-Minor changes to some doorways, etc made to make it more efficent.
-Firespread disabled (as i now realised why i burned the place down twice :D)
-Music disabled for this relase, as its not not even near done and glitchy.
-Download link added.
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