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Cinisterra - 35K Custom Survival map

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avatar Dyaris
Level 23 : Expert Miner
Hi to everyone!

This is a huge map i've been working for 1 year only in photoshop choosing parts of the real world to make a huge fantasy (but realistic) world.

The Idea of the server is to make a Survival-Adventure mode of gameplay, with server protected places like cities or special monuments and dungeon for questing, and the rest of the world is free to mine destroy and build.

Thank you.


-The full project with commands and stuff is closed in order to make a server with it, the date of release don't change.
-The release will be terrain ONLY.
-Buildings and commands are reserved for server release.
-I have removed the "Realistic" tag and title becouse i'll include fantasy terrain.


Info of the Cinisterra World

Features and Mechanics:

By now you can help me to decide the 3rd language in the map apart from English and Spanish by voting HERE.

Need ideas/opinion for:

I had an idea of making all the process of complex mechanics by streams in Youtube.
It would be in mainly in Spanish, but with English subtitles. Is it a good idea?
Progress10% complete

3 Update Logs

Finished basic continents and more basic commands : 07/23/2018 9:24:00 amJul 23rd, 2018

Well, i've finished all the continents that can be seen between 5 and 8.

Further island will be included, terrain modifications and maybe some of them will be tilted, rotated or swaped.

Also i'm working on commands very hard, making the base mechanis, where all the rest will use those to run their effects, messages, sounds etc. By now only 200k commands, and with no lag in multiplayer due a timer optimicer that only run the function when needed.

I'm sorry i don't have further information about items and masteries as i promissed, but the fact is that the porject is on its base, which i'll use to rapidly work on it, therefore i hadn't add items, masteries or other complex mechanics.

I hope you like it.

Bueno, ya he terminado los continentes que pueden verse como 5 o 8
Incluiré algunas islas, modificaciones de terreno y algunos pueden ser torcidos, girados o intercambiados.

Además estoy trabajando mucho en los comandos, haciendo las mecánicas base sobre las cuales el resto usarán para realizar sus efectos, mensajes,sonidos etc. Por ahora sólo tengo 200k comandos, y sin lag, debido a un optimizador de tiempos que ejecuta la function sólo cuando es necesario.

Siento que no tenga información sobre objetos y maestrías, pero de verdad el proyecto sólo tiene la base, la cual me permitirá trabajar rápidamente sobre esta, por lo que aún no he podido añadir objetos, maestrías u otras mecánicas complejas.

Espero que os guste.

Comments : 10

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  • Ivain
  • Level 52
  • Grandmaster Terraformer
  • July 23, 2018, 5:58 am
This looks really cool in photoshop, but I'm curious, how are you planning to implement this into Minecraft? Using Worldpainter's "Import new world from Heightmap", or some other method?
  • Dyaris
  • Level 23
  • Expert Miner
  • July 23, 2018, 6:59 am
That's it!
That thing in world painter is dope, becouse tools in worldpainter are not as accurate as phososhop specially when mixing terrains.
  • Ivain
  • Level 52
  • Grandmaster Terraformer
  • July 23, 2018, 7:58 am
I personally use Worldmachine, but I guess if you're comfortable with Photoshop it'll work just fine
  • Dyaris
  • Level 23
  • Expert Miner
  • July 23, 2018, 8:09 am

Photoshop allows you to overlap pieces of other greyscale maps from NASA database or from other created in minecraft or World painter, modifying the scale, contrast, brightness... between several of those "pieces".
This map has over 1000 parts of the real world i've been collected modified and joined to create this world (p.e, top right corner is the southes part of south america but 180º), this would be impossible only with world painter.

I love world painter, but only few years ago i discover a whole new capability of create maps with photoshop and worldpainter rather than worldpainter only.

I think you should try it.
  • Ivain
  • Level 52
  • Grandmaster Terraformer
  • July 23, 2018, 11:57 am
As I said, I use Worldmachine, a node-based terrain generation software. Instead of using pieces of the earth's geology, I use procedural generation to simulate geology. It means I have way more freedom than your method, but at the cost of some control and a lot of realism.
Since I'm working with a medium that has a max theoretical height of 256m, I'll willingly sacrifice the realism.
  • Dyaris
  • Level 23
  • Expert Miner
  • July 23, 2018, 2:21 pm

"As I said"... damn, i read "Worldpainter" and no "Worldmachine"

Sorry for the conffusion. Yeah i know that software, but i've never try it. I saw many tutorials and it seems to be quite complete to make any kind of terrain.

Thank you for the info, i should try to combine both methods!

  • Ivain
  • Level 52
  • Grandmaster Terraformer
  • July 23, 2018, 5:07 pm
Complex, you mean? yeah, and on top of that the full software costs considerably more than photoshop (assuming you purchase it once instead of having a subscription for years), so if you have the patience for the photoshop method, by all means best of luck!
Could small Demos of map be released as Height maps so people like I, can pop them into World Painter and see what outcome one would get? like the smaller islands and not the Continents
  • Dyaris
  • Level 23
  • Expert Miner
  • May 30, 2018, 8:52 am
Sure i'll, not the heightmap in B&W but the minecraft final result of certain parts of the map.
I know you can "extract" a heightmap from a map in worldpainter, but the thing is to imagine the different biomes and terrain of the whole world.
makes sense i guess ^w^

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