Minecraft Maps / Educational

GEOMINECRAFT: A Realistic Geology Survival Adventure Map by Dyaris

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Dyaris's Avatar Dyaris
Level 32 : Artisan Miner
49

Hi, This is the first map i publish.

I am a engineer in mining and energy, specialiced in natural resources, fuels and explosives.
I dont like how minecraft generate land and ores... is quite unrealistic.
That is why i used my geology knoledge in making this map.

NEW INFOGRAPHICS!! (Sorry for my english, i'll correct it later, sorry =P)


INFOGRAPHICS!! =D



GEOMINECRAFT: A Realistic Geology Survival Adventure Map by Dyaris Minecraft Map


GEOMINECRAFT: A Realistic Geology Survival Adventure Map by Dyaris Minecraft Map





GEOMINECRAFT: A Realistic Geology Survival Adventure Map by Dyaris Minecraft Map






















PROJECT PORPOUSE (updated March 2024)

The intencion of making this map is to try to recreate how real geology appears in real world.

This is an educative-adventure map. Forget all you know about mining in Minecraft, you will have to learn how to mine like IRL. You have to learn in this map, via interacting with players, villagers, exploring, looting, looking to the landscape shapes in order to find the ore you are looking for. So, there is no more "I'll start digging here and eventually I'll get some ores". You better not do that, holes will collapse with you inside!



Ways of playing
Singleplayer or multiplayer. Loot will be adjusted to fit up to 16 players.
There will be some options to get more loot per player or to be able to get more than 1 masteries each.


Spoilers?
You may think that spoiling the map by publishing pics of the resources located will be a great idea. But the key of this map is not abound finding some ore, but to decide how you will reach it. You may have foun one of the more than 10 whatever mineral deposit, and chose a way of mining quite unaffordable. Letting the players to discover the resources by themselves and eventually they will find a better spot that the one you've found.

PROJECT PHASES (Updated March 2024)
1. Outside preview, early terrain and trees.
2. Internal formations
3. Terrain remake and custom trees.
4. Block Replacement.l
5. Handmade details and terrain corrections.
6. Insert Structures.


1. Resourcepack
2. Datapack

THE MAP

This is a prebuild map created with external sofware WorldPainter.
After few years of dedication, i've created a map with internal geologogy formations as in real life.

In this map, the traditional mining in minecraft ius outdated. Here the player needs to understand geology guess and explore where the mineral deposits are.


The progression was been modified in order to feel the real reward of finding new and more sophisticated materials.


The final key is to mine, explore, equip and upgrade your gear to immerse in some adventures and a final boss.

PLAYER EXPERIENCE (Updated March 2024)

General Mechanics
Gamespeed: Most time-dependant mechanic will be slowed down in order to be more realistic and balanced with increased loot. This affect Crops, animals, propagation...

Trading System:
All villagers will have the trades modified. Villagers start with 0 or 2 trades and can be levelled up via trading. All Trades are custom, and default villagers can't be breed or cured from zombies.

Cooking System: Most food can be cooked in the Campfire and the Furnace, as Smoker mechanic is used to create the "Grinder".

Soil degradation: Sheeps will transform naturally grass into dirt, and dirt into permadirt. Therefore you'll have to move the flock of sheep to make them grow wool. Similar with pigs, cattle, horses, chickens...

Realistic Meat and Butchery: Raw and cooked meat will become rotten in 2-3 days. Killing animals will leave a dead body in the floor. It'll become rotten in 2 days and skeleton in 5 days. Also you can move the corpse to the town butcher, and you will be played instantly. If you take the meat and bones your own, you will obtain much more food, bones and other (feathers, mob heads...) than regular Minecraft. Cows weight 1000kg... that's a lot of meat.

Limited Crafting: Most recipes has been blocked or moved to be exclusive of certain masteries of only available in certain occasions. For example, all block variants (stairs, polished, slabs...) are only craftable from stonecutter, wood included.





Mining Mechanics
Collapsing mines: A invented system will detect if you are mining underground or in an open sky mine. is also will calculate how big are tunnels or inclination of those. depending on the type of rock you will ned different kind of security systems for avoid the mine to collapse.

Explosive mines: Explosive zones in coal mines (just underground). It depends in the ventilation and the pressence of a flame.

[] Redstone radiation: Standing, mining or being close to any redstone ore increases radiation exposure. Also manipulating, carrying or crafting with redstone. After a number of time-intensity of exposures, radiation increases in one point, damaging and corrupting the player. Only eating golden enchanted apples could reduce radiation points. If you only mine or manipule in few periods of work, radiatiom will decay over time, but not radiation points.

[] Realistic jewel ores: No more full-block obtained

Gold Panning: Moving arround with a bowl in your main hand in the delta of some rivers will summon gold nuggets around you, representing a gold panning. You have to be moving, to prevent from afk gold faming, also at the beguinning few gold is obtainted, but rapidly the gold rate is increased and them almost decay to 0 gold/sec. avoiding you to go gold panning all the time. Also panning at night grant you the half amount of gold than during day.

[] Block - resource: No more block dropping itself. Now most material blocks drop parts of ip up to 4. (Clay, any terracotta, any dirt, stone, any slate, dripstonelock, sand, gravel... This blocks are craftable in a 2x2.

Earthquakes: A time randomizer will cause some earthquakes that will shake the lands destroying surface buildings and underground mines.




Other Mechanics

Options while game: This will allow you to change the options of the game including all the mechanics made for this map that can tilt you sometimes becouse they difficult your gameplay as you need to pay attention for many other needs apart from vanilla health and hunger. When activated, all player will come back to lobby if any of them are in trouble (debuffs or hostile mobs close to them). After updating the options, all players will come back to the same place they left.

[] XP: I have solved the "/xp -20" problem. Now, with my new huge (~3000 comands) but simple mechanic i can make custom abilities using the XP bar as mana bar. Also it will update your actual XP when enchanting and use an anvil (minecraft doesn't do this neither).

Base detection: I have invented a way to detect and determine where, and how big is the base of a player, so events may happend next to this base in orther to have best experiencie of them in the right moment.





Gameplay Mechanics (Updated March 2024)

Stronhold: Multifloor very deep custom stronghold whith mini boses, loot and the only portal to the END.

Ancient city and Deep Dark: The deep dark is one of the placed structures to explore and to get good gear. The size of this place is 3-D limited due geology, so is not as easy to find like digging down. It is also a nice place to mine gold and diamonds, the only places where this two resources appear like in basic minecraft.

Trial Chambers: Same as the Ancient City, the trial chambers offer an adventure for looting and combat.

Altar donations: Donating your actual XP will be rewarded with top gear ormaterials, with some choice.

Masteries: REDESIGNED. Masteries will be included, but different.


Runes: REMOVED. Most of its features will be in other items.












I would like you to leave a coment, even with a little opinion.
Thanks


[​/img]
Progress75% complete
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23 Update Logs

So is this still alive? : by Dyaris 03/20/2024 9:03:26 pmMar 20th

Yes, and more than ever.

This project was abandoned years ago. Part because IRL stuff, and part because it was kinda difficult and time consuming to modify and export the map. Many problems, few solutions online. This map is something quite unique online and i had to tryhard to feel the underground realistic, didactic and funny to play, and I had a burnout.

This week i started to give it a chance, I've spend thousand hors in it in all these years and i had the feeling that in this time I've learnt to optimice time and effort, and i bet i can do it way better. And i was right!!
Within a few days of work i have updated the map to the new 1.19 generation (new, xD) I have updated the map to the new height, adding the old height makes a total of 197blocks from the sea level. This opens a whole new world of possibilities, that I'll love to fill with new and cool geological formations.

Adding the Deepdark, all the new blcoks and ores, using all the "pottery_sherds" as custom items in a custom datapack... So nice.



-But how long do we have to wait?

Less than a year. I bet map will be fully playable in winter 2024-2025.


-Why are you rushing it now?
I have found that all the new tools minecraft has created for map makers since 1.12, and all the new resources outside Minecraft has updated, modifying the layers and adding new formations have never been that easy. I can work very fast creating the map now.


So this is the things I've added in this week since I revived this project.

Coal: Now is on some sedimentary layers (deepslate appearance), most of them semi-horizontal, but others can be tilted and rise to surface.
Iron: Now it is found in open air Gossans deposit and in layers as "ironstone" and in porphyries.
Copper: I love copper, I've implemented in so many crafting recipes such tools and armour. Copper ores can be found in gossans and in huge porphyries formation.
Bedrock floor: Now is not a bunch of random igneous materials, World will just end, sometimes metamorphic, sometimes igneous, sometimes sedimentary...
Datapack: Not commands, but reworked loot tables, crafting recipes and many more things. Most of the latest inforgraphic is playable.

From now, I'll stop posting for few months, I'll have to travel abroad for a time but will come in late summer to get it done for the winter.

Also, posting all the new formations is starting to be a bit of a spoiler, so I'll try to modify the images to preserve some mystery fro the upcoming first Geominecrafters. =P



See ya!!
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2
11/08/2020 3:09 am
Level 4 : Apprentice Skinner
Endheader
Endheader's Avatar
this guy would peobably teach me more than my science teacher. yay!
2
07/23/2019 9:31 am
Level 41 : Master Mountaineer
DeltaResearch
DeltaResearch's Avatar
Great job making all those realistic geological formations! This one is the first that I've ever seen that has such realistic geology!
1
04/21/2019 1:55 pm
Level 20 : Expert Artist
Robin_Claassen
Robin_Claassen's Avatar
This looks really cool. I'd love to see more realistic geology in Minecraft. Great work putting this together!

Is this map currently available for download? I don't see a link anywhere.

Also, are you familiar with MC_Pitman, the creator of the Biome Bundle mod (https://www.reddit.com/r/Minecraft/comments/abzoyi/this_is_the_result_of_spending_the_last_12_months/)? He seems to be working on something quite similar to what you are, making terrain generation more realistic, just in the form of a world-generation mod rather than a pre-built map, and with less focus on the underground geology, more on the surface. You guys seem like you might compliment each other's areas of expertise and create something even more incredible together if you were to combine your efforts. Just throwing the idea out there.

I made the same suggestion to MC_Pitman on their subreddit, btw: www.reddit.com/r/biomebundle/comments/bfrrwn/you_might_want_to_explore_the_possibility_of/
1
04/21/2019 2:08 pm
Level 32 : Artisan Miner
Dyaris
Dyaris's Avatar
Hi, thank you for your comment.
I LOVE the Biome Bundle and the realistic-fantasy landscape it creates. Trully geologically speaking repeats the minecraft nonsense in geology formations. I have no idea how to program a mod or a biome generator, but i'm open to offer my experience in WorldPainter and my knolodge in geology to anyone who knows.
The map is not finished and therefore the map is not available for download. The reason is that first it is not finished yet, when finished I'll take the map to some highschools where i live in february 2020 as a private release to teach ~12yo students. After that, map will be free to play, commands mechanics included for everyone. Just avoid reading about it to keep the experience spoiler-free!

As a future project, maybe i'll desing an in-game (command block based) way to create all this stuff underground, replacing minecraft deffault generation.



Thank you so much!
=D
1
04/21/2019 3:16 pm
Level 20 : Expert Artist
Robin_Claassen
Robin_Claassen's Avatar
Hey, for sure. :) It's cool that you're willing to offer your expertise, and your plan of using this map to teach students sounds awesome.

You might want to consider offering your map for download prior to finishing it. There's a principle in game design that many developers try to follow, which is to rush to get out a minimum viable product as early in the development process as possible, get people playing it to get feedback, and iterate based upon that feedback, to minimize the amount of wasted effort you put into developing in the wrong direction.

There's even a game company, Failbetter Games, which is named after their aspiration to do a good job at folloiwing that principle. And Planet Minecraft, which gives us the abilities to show the percentage that our projects are complete, and update the download links to new versions of our projects as we develop them, seems to be designed to encourage us to follow that principle and release the first versions of our projects long before they're complete.

Even though you're no longer early in the design process of this project, and even though you seem to have a specific vision that you want to embody in it apart from just making the map play well, it seems to me that there's still potential to make your map much better than it might otherwise be if you get people testing it and giving you feedback before you put too much work into implementing everything you want to.
1
05/21/2018 12:54 am
Level 30 : Artisan Prince
SeanDOT
SeanDOT's Avatar
Keep up the wonderful work, seeing this on a multiplayer server would add amazing Difficulty and more immersive survival! You should honestly make this a Mod instead of a actual minecraft command thing. Also being able to Drink water would be a wonderful Feature, along with if your mining sorta like the Enviromine mod with all the things to worry about like Water- Breathable air, and Temperature. Maybe even little puddles in the game like really small water blocks that just dont despawn with out a given source-
1
05/21/2018 11:48 am
Level 32 : Artisan Miner
Dyaris
Dyaris's Avatar
Hey! Thank you for your comment my newest subscriber!

Puddles are something i've been thinking, something appear when raining and fades when the sun rises, or when you take them with an empty bottle, i'll try to add it.
Sadly i don't have any idea in programming mods, i think that making commands will be more easy to player to play even in further versions.
Despite my firts thought about the 1.13 command remake, now i'm so happy, becouse new commands and format allow me to do (and redo) all the mechanic quite fast, any fix needed is instant when using only functions.

All this mechanics will be implemented in a server i'm starting to create, this map is made to show them and to teach people (specially young minecraft players) about geology and realism in the things they do in the game.

Sadly by now i'm a bit more focused in Cinisterra project, as I have just realiced how big is the rework needen in the terrain in Geominecraft. But it's worth the time and efford.




Ty a lot for your comment!
1
03/19/2018 5:08 am
Level 1 : New Miner
McTopSecretMc
McTopSecretMc's Avatar
I realize the last photo of the ocean you posted, good thing we are now having Aquatic Update in Minecraft!!!!!
I CAN'T WAIT TO DOWNLOAD IT, when i get my new GTX 1080 gaming laptop. =D
1
03/19/2018 4:12 pm
Level 32 : Artisan Miner
Dyaris
Dyaris's Avatar
Hey Thanks!
Yeah, that pic of the ocean is really old. Is from the first Update Log. It seems i have ideas that minecraft implement later haha.
Well, with the Aquatic Update i'll update also my ocean, including custom shiprecks, modifing the huge trench imade in the map (also locating them in other places), custom ruins, temples and even other awesome structures like a giant Seashell with precius things inside!
Ty!!
1
01/16/2018 5:14 pm
Level 48 : Master Technomancer
Bastion1540
Bastion1540's Avatar
OMG this reminds me of high school geology courses
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