Published Apr 26th, 2017, 4/26/17 3:42 pm
- 2,552 views, 2 today
Built on server
- ♦ IcicleCraft ♦ Survival ♦ Economy ♦ McMMO ♦ Mini-Games ♦ 1.14 Survival Server4.7kx 7Cetec •6/17/15 5:08
163
Here is a city I designed on the Iciclecraft server (mc.iciclecraft.net) from March to November 2016. I built it in survival with help (especially in gathering resources) from FlaminPigs. I have basically abandoned this project because FlaminPigs was banned for disrespect and it is simply too complex for me to work on alone. Being a high school senior (at the time of posting this), I do not have the time to gather all the resources and build everything in survival myself. I do not know at this time whether I will every continue working on it again. We managed to get 5 or 6 residents living in the city, and there were a few more who moved out to pursue a rural life instead. (I don't blame them, who wants to live in an apartment in Minecraft?!)
I based the city on Victorian planning patterns, especially in the United States, cramming huge masses into tight spaces and connecting buildings in long rows. Alleyways run behind the buildings and partway between them, and in some places there are porches looking into the alleyways. The buildings have fancy, elaborate façades, but are plain on the sides and back and have near-flat roofs. The buildings appear to be added onto and extended out the backside, and some legitimately were, because they were pasted from a previous town (with permission from a server staff) and I added onto them.
The city is mainly built on a large peninsula sticking into an ocean. Half of the peninsula is developed, and half is forested, with a road leading to a lighthouse (not yet built) and a classic New England-style Victorian lightkeeper's house. The peninsula is connected to the mainland right at a mountain biome, with a single road leading up a mountain where there are many houses, including mine (mayor's estate). I was working on improving the mountain, but never finished, so some parts of the land appear to be floating or hanging off the edge.
I based the city on Victorian planning patterns, especially in the United States, cramming huge masses into tight spaces and connecting buildings in long rows. Alleyways run behind the buildings and partway between them, and in some places there are porches looking into the alleyways. The buildings have fancy, elaborate façades, but are plain on the sides and back and have near-flat roofs. The buildings appear to be added onto and extended out the backside, and some legitimately were, because they were pasted from a previous town (with permission from a server staff) and I added onto them.
The city is mainly built on a large peninsula sticking into an ocean. Half of the peninsula is developed, and half is forested, with a road leading to a lighthouse (not yet built) and a classic New England-style Victorian lightkeeper's house. The peninsula is connected to the mainland right at a mountain biome, with a single road leading up a mountain where there are many houses, including mine (mayor's estate). I was working on improving the mountain, but never finished, so some parts of the land appear to be floating or hanging off the edge.
Credit | FlaminPigs, MayaTwinkleStar |
Progress | 50% complete |
Tags |
tools/tracking
3940796
2
city-of-santimyre
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