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Hello,
this is a fictional heavy tank from the videogame "Planetside 2" and in particular one of the Terran Republic.
It is designed specifically for taking down Bastion Fleet Carriers but can also be used effectively against other armored vehicles and aircraft.
It has five seats, one for the driver who also controls the main gun and four passenger seats for controlling the smaller turrets.
Similar to a Prowler, the Colossus can be deployed to become stationary and enter "Skylance mode". While in Skylance mode, the Colossus shoots a penetrating beam that can hit weak points on any side of a Carrier and a shield is created around the tank to better protect it from orbital strikes and the Bastion Fleet Carrier's own powerful cannons.
In Skylance mode, the barrel can't go below a certain elevation (around 10°), so having it horizontal would not be very accurate. For this reason, I modeled the barrel out of display entities using bdengine.app, gave it an elevation of 30° and summoned it in Minecraft using a command block.
I also built a Sunderer and a Lightning.
Before you paste the schematic make sure to set //perf update and neighbors to off and paste with entities and without air (//paste -ea).
Enjoy!
this is a fictional heavy tank from the videogame "Planetside 2" and in particular one of the Terran Republic.
It is designed specifically for taking down Bastion Fleet Carriers but can also be used effectively against other armored vehicles and aircraft.
It has five seats, one for the driver who also controls the main gun and four passenger seats for controlling the smaller turrets.
Similar to a Prowler, the Colossus can be deployed to become stationary and enter "Skylance mode". While in Skylance mode, the Colossus shoots a penetrating beam that can hit weak points on any side of a Carrier and a shield is created around the tank to better protect it from orbital strikes and the Bastion Fleet Carrier's own powerful cannons.
In Skylance mode, the barrel can't go below a certain elevation (around 10°), so having it horizontal would not be very accurate. For this reason, I modeled the barrel out of display entities using bdengine.app, gave it an elevation of 30° and summoned it in Minecraft using a command block.
I also built a Sunderer and a Lightning.
Before you paste the schematic make sure to set //perf update and neighbors to off and paste with entities and without air (//paste -ea).
Enjoy!
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