Minecraft Maps / Environment & Landscaping

Crystalis Craft (Java - Exploration)

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stevieleevy's Avatar stevieleevy
Level 21 : Expert Procrastinator
7
CrystalisCraft is a intended to be 3D Recreation of the old Nintendo game, Crystalis. I started this a LONG time ago (Many Minecraft Versions ago)

Jan 2022: I am shelving the concept of making it playable. Too many versions have passed and some commands still work, others do not...i would have to tear it all apart and put it all back together again...better that i just build it in Unity or something like that from the ground up and bring it out of Minecraft. As such, I am uploading the latest 1.18.1 version of the Map to a shared file, as it is too big for PM to let me upload. I do not know if I will do anything more with it or not...so i am marking it complete. I skimmed through to make sure it was explorable without breaking walls...though you may have to fly places where moving platforms should be...but all in all...it was a fun project!

Note: I have the entire world 100% ...taking liberties since the old Nintendo version does things that are spatially impossible...and when I was first building it, I had less ability to work with teleporting etc...so I might rotate something 90 degrees to be able to keep the rest of the integrity of the world in tact, or stretch a cave so that two points meet where they could not based on the measurement of the cave and the two points that had to meet...They also did not have to work in a full 3D environment (Height included not just directional creation)...nor were they stuck with 1 Block thick walls. As such...inside buildings should be 1:1 ratio and the outside world should be approximately 2:1 ratio on average to make it spatially functional. (Remember, early days no controlled teleportation...) where the Minecraft Character is the same size as the Crystalis Character (2x1).

Note: I do not own Nintendo (Unless being a stockholder counts), or Crystalis or any of that, this is not for sale. This is my recreation of one of my favorite games...which I would love to see a TRUE recreation of (Better yet, I would love to be on the team that recreates it)

2D Map images were "borrowed" from Mike's RPG center.
Progress100% complete

1 Update Logs

Logging Updates : by stevieleevy 12/27/2021 2:20:24 amDec 27th, 2021

Update 6/2019: So...i was looking at working on this some more and the Java version of the game is now to 1.14.2 with new stuff...but as a test...i downloaded this file and launched 1./12.2...and most of the playablility is still there...but all the villagers disappeared...which thus makes the first area unplayable again....More testing to do...Also...i am reminded that the sounds are loud...so if you use the resource pack...turn the sounds volume down by half at least.

Update 2/5/19; Uploaded a more fully explorable version of the file. Still playable through the first boss and a little bit beyond. Completely explorable even in adventure/survival mode. Version 1.12.2

Updates - 1/26/18:
-Adjusted the start setup to "automatic" on login.
-Sounds are a LOT cleaner functionally. Teleporting will throw them off though...Still working on it...Also...Zebu's cave sound is not properly integrated into the resource pack.
-Includes Whole Map beyond the playable area. Essentially totally playable through the first Boss, Bryanmer is almost finished, and you can go visit Stom and Tornel but unless you switch gamemodes you will not be able to get through Mount Sabre.
-Ref: You do not actually shoot the ball of wind at walls to break them...you just get close to break them down.

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