• 10/6/22 5:39 pm
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This is the first big project I've worked on. It's been built from the ground up using WorldPainter, and with the help of some mods that are common in minecraft building (WorldEdit, VoxelSniper). I've also included a mysterious story which can be previewed in the video. Enjoy! :D
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RAM determines how big of a map you can render, while your CPU decides how fast the render goes.
Most important tip, under 'advanced' settings, there's a 'Octree implementation' setting. Make sure that is set to anything other than 'Node'. That one 'setting' is acknowledged by the devs as being extremely slow, and I think it's mostly there for legacy reasons.