• • 2/26/12 5:33 pm • 1 logs
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Added CreditCNBMinecraft, Zorgonatis
8
Jeol here, with a few ways to make your doorstep a little more shnazzy and secure [and large]! (Note, this is not exactly a tutorial, but showing creations that I either made myself or 'borrowed' and fixed.) Before we start, there are two things that I myself did not make, nor would I have had the mind to ever do so. I only included them for the very reason that some people were having trouble making them work in 1.1, and I happened to magically stumble across the fix for both of these.
First off is the piston door... Minor make, just a timer on a not-gate that powers the two pistons. They should be simple enough, and I only included it so that the room would be darker.
Next is the lighting. This was a fix for lighting without the use of torches made originally by Zorgonatis (Only recently did I recognize he made a fix for it, and his works a bit better, but for simplicity, mine works alright). A problem or two I encountered was the use of a button - the pistons that control which side pulses would pulse twice, so it really wasn't of much use. So I added my own 'power / charge converter' that shortened the charge by a few pulses so that the pistons would only pulse once, and therefore making a happy lighting experience (:D). I also had to change the side selector machine (whatever you want to call it) so that it would work in 1.1.
Then comes the 9 digit keypad for the door. The original build was by CNBMinecraft, and since there seemed to be no fixes for 1.1 (there was some glitch where you could press the last digit of the code and enter), I decided to build it myself and see if it worked. I don't quite understand all of how it works, but somehow I managed to fix the problem and it works fine. The code for the machine inside is 24739758, for the machine outside is 34. You are free to play around with them, if you'd like.
Often, once you enter the code, you have to reset it to get the door to close again. I added a power converter to shorten the signal so that you wouldn't have to reset before closing the door, and it seems I took out two birds with one stone. If you try to press the last digit in the code (once it was already entered and when the door was closed and it was not reset), it would not work since the power converter needs the power to be cut off to it before it could reset. Win!
Last is the door. It is simple enough, button powered, with a loop and an 'off' button that resets the loop. I included a master switch so that if the door was closed, it would be shut and it could not be turned on from the inside or out. (For now, the master switch is in pink and outside in the midst of wiring. You are free to link it to where you wish, if you want to play around.) I usually add an outside lock so that you couldn't go in from the outside no matter what, but there already happened to be a lock for the outside... I added one on the outside next to the power converter. You can link that to where you like if you want to. I also added a master lock indicator (since the pictures) both to the 'doorstep' and to the gatehouse.
If you have any questions, feel free to comment! Thanks for your interest.
- Jeol
First off is the piston door... Minor make, just a timer on a not-gate that powers the two pistons. They should be simple enough, and I only included it so that the room would be darker.
Next is the lighting. This was a fix for lighting without the use of torches made originally by Zorgonatis (Only recently did I recognize he made a fix for it, and his works a bit better, but for simplicity, mine works alright). A problem or two I encountered was the use of a button - the pistons that control which side pulses would pulse twice, so it really wasn't of much use. So I added my own 'power / charge converter' that shortened the charge by a few pulses so that the pistons would only pulse once, and therefore making a happy lighting experience (:D). I also had to change the side selector machine (whatever you want to call it) so that it would work in 1.1.
Then comes the 9 digit keypad for the door. The original build was by CNBMinecraft, and since there seemed to be no fixes for 1.1 (there was some glitch where you could press the last digit of the code and enter), I decided to build it myself and see if it worked. I don't quite understand all of how it works, but somehow I managed to fix the problem and it works fine. The code for the machine inside is 24739758, for the machine outside is 34. You are free to play around with them, if you'd like.
Often, once you enter the code, you have to reset it to get the door to close again. I added a power converter to shorten the signal so that you wouldn't have to reset before closing the door, and it seems I took out two birds with one stone. If you try to press the last digit in the code (once it was already entered and when the door was closed and it was not reset), it would not work since the power converter needs the power to be cut off to it before it could reset. Win!
Last is the door. It is simple enough, button powered, with a loop and an 'off' button that resets the loop. I included a master switch so that if the door was closed, it would be shut and it could not be turned on from the inside or out. (For now, the master switch is in pink and outside in the midst of wiring. You are free to link it to where you wish, if you want to play around.) I usually add an outside lock so that you couldn't go in from the outside no matter what, but there already happened to be a lock for the outside... I added one on the outside next to the power converter. You can link that to where you like if you want to. I also added a master lock indicator (since the pictures) both to the 'doorstep' and to the gatehouse.
If you have any questions, feel free to comment! Thanks for your interest.
- Jeol
1 Update Logs
17.32: u.1 : by jeol 02/26/2012 5:33:18 pmFebruary 26, 2012 @ 10:33 pm UTC
Updated the lighting to be a little less clunky (I think it's faster now too), added a railing for people with laggy computers that try to get in the building.
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