• • 7/11/26 2:31 pm • 41 logs
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Added CreditRealm_Xplorer,_saac, ShadowStory07, The_Draer… info
42
For Minecraft Version 26.2
Battle across different worlds in this crossover fighting minigame! Use special abilities by right-clicking them to harness the power of your character! Battle in Classic Mode, a race to 10 kills, be the last one standing in Deathmatch, or stay on top in King of the Hill! The Battle is yours to commence! Suggestions and feedback are encouraged.
Recommended render distance is 16
(We do not claim ownership of any characters used in this map)
Other downloads:
Link to resource pack
Link to data pack
If you want to set up a server, Duel: Insurgency is on the Sticky Piston trials site!
https://trial.stickypiston.co/map/duelinsurgency
What does Duel: Insurgency feature?
- 48 Playable characters!
- 5 Gamemodes!
-Classic: First to 10 kills wins!
-Deathmatch: 5 lives, Last one standing wins!
-King of the Hill: Stay on the point, first to 1,000 wins!
-Capture the Flag: 2 teams, first team to capture 3 flags wins!
-Conquest: 2 teams, Control 3 points, first to 10,000 wins!
- 5 Subgamemodes! (These can be mixed and matched together)
-Timed mode: Put a time limit on your games!
-Team mode: Play Classic, Deathmatch, or King of the Hill as a team!
-Random kit on Death: Play as a new, random kit every time you die!
-Spam mode: Remove all hit cooldowns.
-Vending Mode: All characters can get money and buy kickstarts!
- 43 Unique maps!
- An original soundtrack!
- Tons of alternate appearances for your characters!
- 4 different music packs to change the vibe of your game!
- Holiday lobby themes to change the season of your lobby!
- Scalable score goals for all gamemodes so that you can adjust the length of your games!
And more!
Discord to follow development
Soundtrack by i2o2
Battle across different worlds in this crossover fighting minigame! Use special abilities by right-clicking them to harness the power of your character! Battle in Classic Mode, a race to 10 kills, be the last one standing in Deathmatch, or stay on top in King of the Hill! The Battle is yours to commence! Suggestions and feedback are encouraged.
Recommended render distance is 16
(We do not claim ownership of any characters used in this map)
Other downloads:
Link to resource pack
Link to data pack
If you want to set up a server, Duel: Insurgency is on the Sticky Piston trials site!
https://trial.stickypiston.co/map/duelinsurgency
What does Duel: Insurgency feature?
- 48 Playable characters!
- 5 Gamemodes!
-Classic: First to 10 kills wins!
-Deathmatch: 5 lives, Last one standing wins!
-King of the Hill: Stay on the point, first to 1,000 wins!
-Capture the Flag: 2 teams, first team to capture 3 flags wins!
-Conquest: 2 teams, Control 3 points, first to 10,000 wins!
- 5 Subgamemodes! (These can be mixed and matched together)
-Timed mode: Put a time limit on your games!
-Team mode: Play Classic, Deathmatch, or King of the Hill as a team!
-Random kit on Death: Play as a new, random kit every time you die!
-Spam mode: Remove all hit cooldowns.
-Vending Mode: All characters can get money and buy kickstarts!
- 43 Unique maps!
- An original soundtrack!
- Tons of alternate appearances for your characters!
- 4 different music packs to change the vibe of your game!
- Holiday lobby themes to change the season of your lobby!
- Scalable score goals for all gamemodes so that you can adjust the length of your games!
And more!
Discord to follow development
Soundtrack by i2o2
41 Update Logs
Version 1.5: Return to Zootopia : by Duel Studios 07/11/2026 2:31:14 pmJuly 11 @ 6:31 pm UTC
Additions:
-Added Pawbert character.
-Pawbert wields an axe and carries his venom injector. His ability allows him to go completely invisible and strike enemies with the injector without detection, but be careful not to be hit while in stealth!
-Added an auto-sort teams and clear teams function to Team Select.
Changes
-Updated to 26.2
-Re-added the Lore books.
-Sauron now has an ability with the Ring of Power.
-Many sound effects now have varied pitches.
-Gave Beetlejuice surrender, dream, and vision text.
-Changed some dreams, surrenders, visions, and infos.
-Gumball's ability now plays different particles when he is in delay, and plays a new sound and particle when the delay ends.
-Tweaked Void balancing.
-Gave Villager a void ability.
-Added an icon to sus characters that shows when and how they can sabotage vending machines.
-Soul of Cinder's "Faith" build type now uses a Spear with Lunge IV.
-Big Chungus's ability now has a sound effect.
-Sabotages and empowerments are now removed on death.
-Nick Wilde's ability can now be sabotaged.
-Beetlejuice's ability can now be sabotaged.
-Sauron's ring of power now empowers the ability of whoever has it.
-All characters can have their ability empowered. Added empowerments to:
-Jerma
-Gumball and Darwin
-Ralsei
-Hollow Knight
-Zombie
-Creeper
-Springtrap
-Iron Golem
-Player
-Chara
-Gaster
-Flowey
-Papyrus
-Asgore
-Frisk
-Sans
-Darth Vader
-Emperor Palpatine
-Yharim
-Cuphead
-Nick Wilde
-Clairen
-Jack Horner
-Puss in Boots
-Death
-Yoda
-Sauron
-Aang
-Kratos
-Soul of Cinder
-PearApplez
-Impostor
-Runza Rex
-Jack Black
-Beetlejuice
-Big Chungus
-Saul Goodman
Balancing Changes
-Increased level of poison from Springtrap's ability. (Poison I -> II).
-Decreased Gumball's ability delay. (20t -> 15t).
-Reduced Jevil's ability range. (10 blocks -> 4 blocks).
-Reduced Skeleton's ability cooldown between modes. (150 -> 100).
-Health now properly scales with size.
-Small size (14 HP -> 18 HP).
-Smaller size (14 HP -> 16 HP).
-Tiny remains at 14 HP.
-Air Drag and Friction now change based on character size.
-Tiny - Air Drag 0.95, Friction 1.15
-Smaller - Air Drag: 0.9, Friction: 1.1
-Small - Air Drag: 0.85, Friction: 1.05
-Medium - Air Drag: 0.8, Friction: 1.0
-Big - Air Drag: 0.75, Friction: 0.95
-Bigger - Air Drag: 0.7, Friction: 0.9
-Huge - Air Drag: 0.65, Friction: 0.85
Bug Fixes
-Fixed bug where Zombie could lose his weapon forever if his grave was down.
-Fixed bug where Beetlejuice's ability would announce spawn rolls during his ability.
-Fixed bug where Nick Wilde couldn't sabotage Papyrus.
-Fixed bug where Bogo could make you permanently lose your weapon in Random Kit on Death.
-Fixed bug where void entities could not be damaged by Susie's ability.
-Fixed bug where void entities could not be affected by Jevil's abilities.
Internal Changes
-Updated format to "107.1"
-All tools are now included in the "du-in:weapons" item tag.
-Added "#minecraft:spears" to the "du-in:weapons" item tag.
-Added "minecraft:blaze_rod" to the "du-in:secondary" item tag.
-Changed "surrender", "dream", "vision", and "info" functions from lists of score checks to a single macro that calls a new "text" function in every character folder based.
-Calls which tellraw to use based on the contextual tag or score.
-Updated Gamerules to follow new format.
-Moved Asgore Trident functions into the "projectiles" function.
-Merged the two night ambience check functions from "general" into a new function.
-Removed "played" tag in service of simply using the "player" score.
-Submodes are now stored as a score in a fake player and tested, rather than testing tags on all players.
-Main gamemodes are now tracked via "gamemode" score in "#main", rather than testing tags on all players.
-Spam clicking submode is now run through fake player score rather than a tag.
-Easter Egg character music is now run through a fake player score.
-Armor return system now runs once a second rather than every tick.
-Moved from “lobby/kitmenu/menu/(franchise)/(char)” and “lobby/kitmenu/select/(franchise)/(char)” to “kit/(char)/menu/display” and “kit/(char)/menu/select”.
-Vending Machines are now initialized via functions.
-Each map now calls "ingame/vending_machine/place/(direction)".
-Removed all "steptracK" functions as they were somewhat unnecessary use of resources.
Resourcepack Changes
-Updated format to "88.0"
-Added Pawbert Lynxley armor texture. (by BellowBomb)
-Added Venom Injector textures. (by Realm_Xplorer)
-Added Venom Vial texture. (by Realm_Xplorer)
-Added Lynxlely Journal texture. (by Realm_Xplorer)
-Added Wire Cutter texture. (by ReLogic)
-Added Pawbert hurt sound.
-Added Pawbert death sound.
-Added Chungus Earthquake sounds.
-Added variated pitches to some sound effects in sounds.json.
-Added auto-sort teams lobby texture. (by Realm_Xplorer)
-Re-added Flowey's christmas weapon texture (accidentally deleted somehow).
-Added Pawbert character.
-Pawbert wields an axe and carries his venom injector. His ability allows him to go completely invisible and strike enemies with the injector without detection, but be careful not to be hit while in stealth!
-Added an auto-sort teams and clear teams function to Team Select.
Changes
-Updated to 26.2
-Re-added the Lore books.
-Sauron now has an ability with the Ring of Power.
-Many sound effects now have varied pitches.
-Gave Beetlejuice surrender, dream, and vision text.
-Changed some dreams, surrenders, visions, and infos.
-Gumball's ability now plays different particles when he is in delay, and plays a new sound and particle when the delay ends.
-Tweaked Void balancing.
-Gave Villager a void ability.
-Added an icon to sus characters that shows when and how they can sabotage vending machines.
-Soul of Cinder's "Faith" build type now uses a Spear with Lunge IV.
-Big Chungus's ability now has a sound effect.
-Sabotages and empowerments are now removed on death.
-Nick Wilde's ability can now be sabotaged.
-Beetlejuice's ability can now be sabotaged.
-Sauron's ring of power now empowers the ability of whoever has it.
-All characters can have their ability empowered. Added empowerments to:
-Jerma
-Gumball and Darwin
-Ralsei
-Hollow Knight
-Zombie
-Creeper
-Springtrap
-Iron Golem
-Player
-Chara
-Gaster
-Flowey
-Papyrus
-Asgore
-Frisk
-Sans
-Darth Vader
-Emperor Palpatine
-Yharim
-Cuphead
-Nick Wilde
-Clairen
-Jack Horner
-Puss in Boots
-Death
-Yoda
-Sauron
-Aang
-Kratos
-Soul of Cinder
-PearApplez
-Impostor
-Runza Rex
-Jack Black
-Beetlejuice
-Big Chungus
-Saul Goodman
Balancing Changes
-Increased level of poison from Springtrap's ability. (Poison I -> II).
-Decreased Gumball's ability delay. (20t -> 15t).
-Reduced Jevil's ability range. (10 blocks -> 4 blocks).
-Reduced Skeleton's ability cooldown between modes. (150 -> 100).
-Health now properly scales with size.
-Small size (14 HP -> 18 HP).
-Smaller size (14 HP -> 16 HP).
-Tiny remains at 14 HP.
-Air Drag and Friction now change based on character size.
-Tiny - Air Drag 0.95, Friction 1.15
-Smaller - Air Drag: 0.9, Friction: 1.1
-Small - Air Drag: 0.85, Friction: 1.05
-Medium - Air Drag: 0.8, Friction: 1.0
-Big - Air Drag: 0.75, Friction: 0.95
-Bigger - Air Drag: 0.7, Friction: 0.9
-Huge - Air Drag: 0.65, Friction: 0.85
Bug Fixes
-Fixed bug where Zombie could lose his weapon forever if his grave was down.
-Fixed bug where Beetlejuice's ability would announce spawn rolls during his ability.
-Fixed bug where Nick Wilde couldn't sabotage Papyrus.
-Fixed bug where Bogo could make you permanently lose your weapon in Random Kit on Death.
-Fixed bug where void entities could not be damaged by Susie's ability.
-Fixed bug where void entities could not be affected by Jevil's abilities.
Internal Changes
-Updated format to "107.1"
-All tools are now included in the "du-in:weapons" item tag.
-Added "#minecraft:spears" to the "du-in:weapons" item tag.
-Added "minecraft:blaze_rod" to the "du-in:secondary" item tag.
-Changed "surrender", "dream", "vision", and "info" functions from lists of score checks to a single macro that calls a new "text" function in every character folder based.
-Calls which tellraw to use based on the contextual tag or score.
-Updated Gamerules to follow new format.
-Moved Asgore Trident functions into the "projectiles" function.
-Merged the two night ambience check functions from "general" into a new function.
-Removed "played" tag in service of simply using the "player" score.
-Submodes are now stored as a score in a fake player and tested, rather than testing tags on all players.
-Main gamemodes are now tracked via "gamemode" score in "#main", rather than testing tags on all players.
-Spam clicking submode is now run through fake player score rather than a tag.
-Easter Egg character music is now run through a fake player score.
-Armor return system now runs once a second rather than every tick.
-Moved from “lobby/kitmenu/menu/(franchise)/(char)” and “lobby/kitmenu/select/(franchise)/(char)” to “kit/(char)/menu/display” and “kit/(char)/menu/select”.
-Vending Machines are now initialized via functions.
-Each map now calls "ingame/vending_machine/place/(direction)".
-Removed all "steptracK" functions as they were somewhat unnecessary use of resources.
Resourcepack Changes
-Updated format to "88.0"
-Added Pawbert Lynxley armor texture. (by BellowBomb)
-Added Venom Injector textures. (by Realm_Xplorer)
-Added Venom Vial texture. (by Realm_Xplorer)
-Added Lynxlely Journal texture. (by Realm_Xplorer)
-Added Wire Cutter texture. (by ReLogic)
-Added Pawbert hurt sound.
-Added Pawbert death sound.
-Added Chungus Earthquake sounds.
-Added variated pitches to some sound effects in sounds.json.
-Added auto-sort teams lobby texture. (by Realm_Xplorer)
-Re-added Flowey's christmas weapon texture (accidentally deleted somehow).
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Have something to say?
it’s a fun game to mess around with some friends, but also has a competitive aspect that takes a… long time to learn ‘>_>
Can't wait for it to finally be available to the world; please let us know what you think and if you encounter any bugs! (You will encounter bugs.)
ALSO, I made the vast majority of the music, so feel free to check me out on YouTube and SoundCloud, links in the description!
FYI, THIS GAME 1000x BETTER WITH THE MUSIC, I HIGHLY RECOMMEND KEEPING IT ON (shameless plug)!