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BlueAsterismSolstice's Avatar BlueAsterismSolstice
Level 47 : Master Answer
88
What is this?
Well, I've been wanting to try my hand at something a little different than I'm used to. This is a more simple sort of find an escape map I had in mind for trying to make. I originally considered more assets of "get this" or "craft that" but ultimately, I considered that busy work and taking away from the more to the point fun in finding your way through what could be described as "maze-like" but also not really a maze by presentation and actually doing it. It's "maze-like" in the sense that you're finding your way about, but it's significantly more to look at and make educated guesses with and no dumb solution like hugging the wall right or something. I would describe it as taking in more of what your environment is and figuring out what you can do with it. Out of interest to those interested, I will not disclose a more detailed difficulty on the subject of simplicity to complexity and simply suggest it's more of a to each their own. Some people may end up going through surprisingly faster than others by chance, so what that means should be regarded with a grain of salt. I've provided a hint book for the needy who aren't sure of where to really make progression happen, but really my only advice without saying where to go directly is to be creative and bold. Besides maybe to see who can figure out the way through better and faster, there isn't any particular reason to have multiple people, but you're welcome to bring a friend along, though I consider this a short thing to go through without anything too big nor fetching things for progressions. Overall, I wasn't too sure how I really wanted this to turn out, so I made it Survival mode friendly. I have a fascination of less hard hand-holding but brilliant and well-functioning designs, so this as a visually minimalist concept that still offers enough data for solving for the attentive. At first glance it might seem like a maze concept, but generally I think mazes are not interesting that you can solve them by hugging left or hugging right.

Required settings?
Peaceful mode (I'm not feeding you and there's no fights.)
It should be eternally noon without weather, already but if it isn't that's just a /gamerule fix or two away.
It's more sizeable for single player, but feel free to try to race a friend to solve it first and beat each other out of making progress or something.
Nothing that reveals barrier blocks.
F5 is nearly useless to solving this, the only hidden details that matter are in plain sight. If you magically find curious signs you can't figure out alternative ways to being able to see than F5, then those signs weren't meant for your eyes.
Don't worry about whatever you jump on. You're not breaking anything.
Preferably no mods.
Habitually, I build in vanilla textures, so expect the results to kind of reflect that.

Will there be more like this?
Perhaps not exactly like this, but I am interested in trying more solve type content. Things that make you think have always been a passion of mine, but I've not had much investment into it as a type of project.
Progress100% complete
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