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7
A beautiful city on an island that used to be unknown to most people.
Please use the resource pack, it is essential to gameplay. It is bundled in the same .zip file with the city. Also, please change your language to "English (Fairweather)" once you equip the resource pack.
If you like the city and wish to support me, please diamond! Thank you to all who did.
NEWS
TO DO LIST:
Questions and Answers:
Q: Did you build this in survival?
A: No, and I will not claim so.
Q: Did you use any third-party software or mods?
A: No, but possibly WorldPainter in the future for terrain.
Q: How long did it take?
A: Two years total, but only five weeks ignoring breaks.
Q: Who else worked on this?
A: Mr_Witherskelly for a tidbit, but basically solo.
Please use the resource pack, it is essential to gameplay. It is bundled in the same .zip file with the city. Also, please change your language to "English (Fairweather)" once you equip the resource pack.
If you like the city and wish to support me, please diamond! Thank you to all who did.
NEWS
- Unfortunately, you will spawn in the middle of a road, a placeholder for the future airport.
- Fairweather is found out to be in the middle of the Mediterranean Sea, on an island that people recently discovered.
- For the world file snoopers, an in-progress fast food restaurant is in the structures folder. Do some magic and you'll see it!
- This is the first update in half a year, but shows quite a lot of improvement. The old buildings have been revitalized.
- Residential area (poor): 0%
- Residential area (rich): 0%
- Work area: 9%
- Emergency Responses sector: 1%
- Science sector: 0%
- Industry sector: 0%
- Medical sector: 0%
- Goverment sector: 98%
- Education sector: 0%
- Finance sector: 0%
- Defense sector: 0%
- Agriculture sector: 0%
- Emergency Responses sector: 1%
- Shops and lifestyle: 0%
- Entertainment: 0%
- Vault 113: 100% (Made to be under construction)
- Airport: 0%
- Harbor: 0%
- Metro and bus park: 0%
- General Terrain: 0%
- Time system: 100%
- Bank system: 2%
TO DO LIST:
- Solve traffic problem
- Court: 50% (RENOVATION IN PROGRESS)
- Whole justice system redo
- Federal Library
- Resourcepacking: 20%
- Police HQ: 5%
- Decorations
- More easter eggs
- Storyline (A bit)
- Fire Station
Questions and Answers:
Q: Did you build this in survival?
A: No, and I will not claim so.
Q: Did you use any third-party software or mods?
A: No, but possibly WorldPainter in the future for terrain.
Q: How long did it take?
A: Two years total, but only five weeks ignoring breaks.
Q: Who else worked on this?
A: Mr_Witherskelly for a tidbit, but basically solo.
Credit | A bit for Mr_Witherskelly |
Progress | 5% complete |
Tags |
15 Update Logs
September 3, 2017 [Version 0.0.15] Revitalized : by woooowoooo 09/03/2017 9:10:50 pmSep 3rd, 2017
The prison is now luxurious, following the philosophy that prison is supposed to be pointless, not torture.
All roads have been repaved, along with traffic lights, instilling a traffic problem to be solved another update.
More textures, this time solid tables, with wood and quartz versions.
A cleaner interface for time, and fixed the problem where time was too fast. The interface is shared with the bank.
Cars, a boat, lemonade stands, playthings, and more are now in the park.
Upgraded the town hall's interior.
I have forgotten the rest of the changes.
All roads have been repaved, along with traffic lights, instilling a traffic problem to be solved another update.
More textures, this time solid tables, with wood and quartz versions.
A cleaner interface for time, and fixed the problem where time was too fast. The interface is shared with the bank.
Cars, a boat, lemonade stands, playthings, and more are now in the park.
Upgraded the town hall's interior.
I have forgotten the rest of the changes.
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