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DumCheese27
Lvl 16Journeyman System
14
An explorer accidentally discovers a hidden kingdom underneath an old temple. You are the explorer.

Fallen Human is an single player adventure/puzzle map that i'm making. It's kinda inspired by Undertale, and it's a warm-up before I take on a much, much bigger project later :D

So here's how this works. I have four different endings that can be accomplished, and it's like a whole different map on each ending. Because of that, instead of just showing which areas are done, i'll show each ending :D
Ending 1: 100% Finished
Ending 2: 85% Finished
Ending 3: 100% Finished
Ending 4: 0% Finished

The game is full of easter eggs and secrets, so here is the current secret count:

TWENTY-FOUR

Estimated Release Date: November 10th, 2016

Special Thanks:
Graystalk for helping me with the death mechanic for the boss battles!

19 Update Logs

Update #19 : by DumCheese27 10/24/2016 8:07:26 amOctober 24, 2016 @ 12:07 pm UTC

I predict the map will be finished by November 10th, do fingers crossed I can get it out by then :D
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  Have something to say?

Girfararig
08/30/2016 8:33 pm
Level 1 : New Crafter
this looks like its gonna be pretty cool! :D
1
Kleis
09/17/2016 11:45 am
Level 8 : Apprentice Blacksmith
no it doesn't, it sounds cool, you can't see anything yet
1
DumCheese27
09/29/2016 7:54 am
Level 16 : Journeyman System
Can't we all just assume it's going to be good xD
1
Girfararig
09/17/2016 2:39 pm
Level 1 : New Crafter
ಠ_ ಠ
1
kiwiscience
08/30/2016 12:32 am
Level 21 : Expert System
I'm looking forward to seeing your map.
1
DumCheese27
09/06/2016 10:41 am
Level 16 : Journeyman System
Would you happen to know a way of detecting player death in 1.10? I've hit a brick wall in development trying to make this, and all the tutorials have no relevance because of how old they are.
1
kiwiscience
09/10/2016 12:39 am
Level 21 : Expert System
Sorry for not responding, I had school and didn't check my computer. I'm not an expert expert at command blocks but I have an okay understanding. The only way I have found is to make a scoreboard objective for the deathCount, using: /scoreboard objectives add Death deathCount . Then you have a /testfor command that tests for the amount of deaths, /testfor @a[score_Death=1,score_Death_min=1] . After that have a comparator next to the /testfor command then have a command block connect to the comparator. You can to anything with this command block. Hopefully I described it well enough.
1
DumCheese27
08/30/2016 7:06 am
Level 16 : Journeyman System
Thanks :D
1

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