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Welcome to the new and improved Freddy Fazbear's pizzeria! Where family, fun, and safety above all, come first. You'll be reliving the experience of Five Nights at Freddy's 2 through the blockiness of Minecraft. And while I can't promise it'll be a walk in the park, I'm sure it will be fun! From the map maker who brought you the not-so-accurate Five Nights at Freddy's Minecraft remake comes this new, exciting (and hopefully lag-free) Minecraft map. This map will of course use a resource pack which is included in the download!
From the map maker who brought you the not-so-accurate Five Nights at Freddy's Minecraft remake comes the new, and thoroughly improved, Five Night's at Freddy's 2 vanilla horror map. Similarly to the predecessor, this map will include a variety of Minecraft 1.8 features including animated Armor Stands, working cameras and some spooky new gameplay mechanics as well as a resource pack to enhance the eerie aura of the real game.
If you've played or seen the previous Five Nights at Freddy's map, I'm sure you'll probably be thinking: "Oh no. He's not making another one is he?" But! I can assure you that I have learnt from the mistakes of the first map and will design this one in such a way that (almost) nobody can complain... probably!
Night 01:
Began construction on the maps' rooms using information gathered from across the internet and the official trailer. Designed the basics of the camera system and the animatronics' new, yet currently empty, brains! I've also built a temporary storage unit for the old animatronics. This is just for safety precautions currently... just in case I didn't quite clear out all of their wiring...
Night 02:
Alright, the coding for old and new Bonnies, Freddys and Chicas is complete. That just leaves Mangle, the Balloon Boy and that creepy puppet thing. I swear, everytime I look at it, it gets even creepier. Always watching with those huge, hollow eyes... Ah, it matters not. I have far more importanr work to do. Soon the camera system will be complete, then things will really start getting interesting.
Night 03:
Cameras are ready and functioning perfectly, I've began implementing the flashlight system and actually working on a spawn. In the meantime I've began work on Mangle's coding, even did a bit for a Balloon Boy, yet, although I haven't even started on the Marionette, I could've sworn I've seen it rise out of that box on a couple occasions.
Night 04:
Now that everything is complete, I can begin bugfixing. I'm fairly certain I'll run into a lot of trouble. Just earlier today while I was configuring the camera system, I heard an ominous noise, a scream from a distance and when I went to check the Security Office, I found that Puppet standing in the place were the player should be. Pretty weird, considering it's not supposed to get that close.
Night 05:
These blasted animatronics... they just won't move! In the last map they were TOO eager to get around but now... it's just that puppet. Always watching. Always following. And where is that music coming from anyway?!
Night 06:
Alright! That's it! I'm releasing this map before I get to Night 07 and that whole binary code thing starts again. Here it is people. Enjoy... Oh and do be careful, that puppet is a little... unpredictable.
Come visit me at ReatherHellsongXVII for senseless videos and (eventually) some Minecraft-related stuff.
Welcome to the new and improved Freddy Fazbear's pizzeria! Where family, fun, and safety above all, come first. You'll be reliving the experience of Five Nights at Freddy's 2 through the blockiness of Minecraft. And while I can't promise it'll be a walk in the park, I'm sure it will be fun! From the map maker who brought you the not-so-accurate Five Nights at Freddy's Minecraft remake comes this new, exciting (and hopefully lag-free) Minecraft map. This map will of course use a resource pack which is included in the download!
From the map maker who brought you the not-so-accurate Five Nights at Freddy's Minecraft remake comes the new, and thoroughly improved, Five Night's at Freddy's 2 vanilla horror map. Similarly to the predecessor, this map will include a variety of Minecraft 1.8 features including animated Armor Stands, working cameras and some spooky new gameplay mechanics as well as a resource pack to enhance the eerie aura of the real game.
If you've played or seen the previous Five Nights at Freddy's map, I'm sure you'll probably be thinking: "Oh no. He's not making another one is he?" But! I can assure you that I have learnt from the mistakes of the first map and will design this one in such a way that (almost) nobody can complain... probably!
Night 01:
Began construction on the maps' rooms using information gathered from across the internet and the official trailer. Designed the basics of the camera system and the animatronics' new, yet currently empty, brains! I've also built a temporary storage unit for the old animatronics. This is just for safety precautions currently... just in case I didn't quite clear out all of their wiring...
Night 02:
Alright, the coding for old and new Bonnies, Freddys and Chicas is complete. That just leaves Mangle, the Balloon Boy and that creepy puppet thing. I swear, everytime I look at it, it gets even creepier. Always watching with those huge, hollow eyes... Ah, it matters not. I have far more importanr work to do. Soon the camera system will be complete, then things will really start getting interesting.
Night 03:
Cameras are ready and functioning perfectly, I've began implementing the flashlight system and actually working on a spawn. In the meantime I've began work on Mangle's coding, even did a bit for a Balloon Boy, yet, although I haven't even started on the Marionette, I could've sworn I've seen it rise out of that box on a couple occasions.
Night 04:
Now that everything is complete, I can begin bugfixing. I'm fairly certain I'll run into a lot of trouble. Just earlier today while I was configuring the camera system, I heard an ominous noise, a scream from a distance and when I went to check the Security Office, I found that Puppet standing in the place were the player should be. Pretty weird, considering it's not supposed to get that close.
Night 05:
These blasted animatronics... they just won't move! In the last map they were TOO eager to get around but now... it's just that puppet. Always watching. Always following. And where is that music coming from anyway?!
Night 06:
Alright! That's it! I'm releasing this map before I get to Night 07 and that whole binary code thing starts again. Here it is people. Enjoy... Oh and do be careful, that puppet is a little... unpredictable.
Come visit me at ReatherHellsongXVII for senseless videos and (eventually) some Minecraft-related stuff.
Progress | 100% complete |
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2 Update Logs
Version 1.3 : by Reather Hellsong 11/22/2014 6:57:37 amNov 22nd, 2014
- Added a poster. Yay.
- Fixed '6AM' room.
- Adjusted timings (nights are now longer and animatronics move more often).
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2. WHERE IS NIGHT 7?