• • 1/2/15 11:51 am • 2 logs
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Added CreditNope, this was entirely done by myself!, alth… info
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Five Nights at Freddy's. Several maps have been created for the game, and I'm willing to hop on that bandwagon and bring my creativity with me, as this is the first ever (I think) Minecraft Five Nights at Freddy's Multiplayer Map!
Players:
A maximum of 3 night guards, and a maximum of 4 people controlling the animatronics are recommended.
Explanation:
The night guard plays as normal, closing the doors when neccessary and checking the lights. Upon hitting the button placed on the ground, the moniter selection screen will be brought up, and you can look at the main area (Show Stage, Pirate's Cove, and Dining Area (which is just a giant area)) and the hallways. The puppeteers click on buttons to get the character to go there, but they have to choose the locations in order (due to /clone limitations). There's no end to the night, it's simply an endurance round against the main four.
Features:
Moniter Selection Area
Control Room
Multiplayer
Working Doors and Lights
Negatives:
No Power, making door camping easy
No way to stop people from warping the animatronics to your office infinitely This has been fixed...sort of?
No Supply Closet, Kitchen, or Restrooms
No Backstage Camera (although Bonnie does not actually go there)
No Singleplayer Mode
This took a while to make, and while the most difficult part was Foxy (as I had to make him sprint down), it was still relatively simple. I'm still well open to request, so if you think that I should add something or if you think that something's broken, then please report it in the comments.
Players:
A maximum of 3 night guards, and a maximum of 4 people controlling the animatronics are recommended.
Explanation:
The night guard plays as normal, closing the doors when neccessary and checking the lights. Upon hitting the button placed on the ground, the moniter selection screen will be brought up, and you can look at the main area (Show Stage, Pirate's Cove, and Dining Area (which is just a giant area)) and the hallways. The puppeteers click on buttons to get the character to go there, but they have to choose the locations in order (due to /clone limitations). There's no end to the night, it's simply an endurance round against the main four.
Features:
Moniter Selection Area
Control Room
Multiplayer
Working Doors and Lights
Negatives:
No Power, making door camping easy
No way to stop people from warping the animatronics to your office infinitely This has been fixed...sort of?
No Supply Closet, Kitchen, or Restrooms
No Backstage Camera (although Bonnie does not actually go there)
No Singleplayer Mode
This took a while to make, and while the most difficult part was Foxy (as I had to make him sprint down), it was still relatively simple. I'm still well open to request, so if you think that I should add something or if you think that something's broken, then please report it in the comments.
2 Update Logs
Update #2: The Golden Age : by Sonicfan20 01/02/2015 11:51:01 amJanuary 2, 2015 @ 4:51 pm UTC
Added /testfor command to keep animatronics from killing you when being invisible
Added Golden Freddy
Added a chicken button
Added Golden Freddy
Added a chicken button
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