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FNAF SL Remix is a new take on Five Nights At Freddies - Sister Location.
Currently, this map contains 5 nights, four of them are playable (1st is tutorial similar to games first night). Play segments in this game include time management and survival till 6AM like its predecessors, but with the new animatronics being Baby, Funtime Foxy, Funtime Freddy and Ballora. Sounds are taken directly from the game (FNAF SL) or voiced by me (yup, that includes the jumpscare SFX too.)
This game has no ending yet, but the one planned is a different ending to that of FNAF SL, as this story is technically a prequel. before the creation of the smaller animatronics, such as the Bidibabs and Miniraanas.
For now, this contains 5 enjoyable nights, with plenty of jumpscarey FNAF fun.
Feedback and Youtube Playthroughs are both welcome!
Note: Version 0.3.0 only works for single player.
Currently, this map contains 5 nights, four of them are playable (1st is tutorial similar to games first night). Play segments in this game include time management and survival till 6AM like its predecessors, but with the new animatronics being Baby, Funtime Foxy, Funtime Freddy and Ballora. Sounds are taken directly from the game (FNAF SL) or voiced by me (yup, that includes the jumpscare SFX too.)
This game has no ending yet, but the one planned is a different ending to that of FNAF SL, as this story is technically a prequel. before the creation of the smaller animatronics, such as the Bidibabs and Miniraanas.
For now, this contains 5 enjoyable nights, with plenty of jumpscarey FNAF fun.
Feedback and Youtube Playthroughs are both welcome!
Note: Version 0.3.0 only works for single player.
Guide
Room Hazards
Ballora Gallery - Sneak whole way through ballora gallery. If she notices you, stop until she dismisses you, then continue to sneak across the room.
Funtime Auditorium - Foxy will run at you from gaps in the curtains. Use the flash beacon (shift) to flash her when she does, and she will retreat back behind the curtain. Let the beacon recharge before crossing the next gap where she will charge again.
Night Strategies
Night 2 - After being shown back to the control module, the 12PM will appear indicating the start of play.
Baby is inactive on night two, so no need to worry.
Ballora is only set back to her stage via the mascot response from Parts and Service, past Funtime Auditorium.
Foxy is only sent back via a controlled shock, which requires the generator to be on that can be accessed from the Breaker Room, past Ballora Gallery.
Strategy:
Alternate between the two rooms (starting with Ballora gallery) until notified that you can leave for the elevator.
Night 3 - Baby is now active, and will only reset via a controlled shock. The other two animatronics act the same as the previous night. Baby is also easier to track as you will be notified of her every move via a motion sensor.
Strategy:
Alternating between the two rooms works well, but check with Baby after powering up the generator after shocking foxy to shock baby, then cross Funtime auditorium. Repeat until 6AM
Night 4 - Daytime Technician Johnson accidentally messes with the previously inactive funtime freddy's wiring. If the motion censor for the parts and service room go off, he has been activated, and will remain active until scanned for on the map in circus control.
Strategy:
Alternate between the generator, shocking foxy, shocking baby, updating golden freddy's map, playing mascot responce. Rince and repeat.
Night 5 - Ballora starts the nice adjacent to the vent shaft, and as the player travels back to circus control (as funtime freddy is active) ballora disappears along with some loud clanging from somewhere.
Strategy:
Now that ballora is absent from her gallery, you can run through it with no problems. Use this to your advantage, and keep baby and foxy shocked. You don't need to bother passing through funtime auditorium as the mascot response only applies to ballora, who is absent.
Ballora Gallery - Sneak whole way through ballora gallery. If she notices you, stop until she dismisses you, then continue to sneak across the room.
Funtime Auditorium - Foxy will run at you from gaps in the curtains. Use the flash beacon (shift) to flash her when she does, and she will retreat back behind the curtain. Let the beacon recharge before crossing the next gap where she will charge again.
Night Strategies
Night 2 - After being shown back to the control module, the 12PM will appear indicating the start of play.
Baby is inactive on night two, so no need to worry.
Ballora is only set back to her stage via the mascot response from Parts and Service, past Funtime Auditorium.
Foxy is only sent back via a controlled shock, which requires the generator to be on that can be accessed from the Breaker Room, past Ballora Gallery.
Strategy:
Alternate between the two rooms (starting with Ballora gallery) until notified that you can leave for the elevator.
Night 3 - Baby is now active, and will only reset via a controlled shock. The other two animatronics act the same as the previous night. Baby is also easier to track as you will be notified of her every move via a motion sensor.
Strategy:
Alternating between the two rooms works well, but check with Baby after powering up the generator after shocking foxy to shock baby, then cross Funtime auditorium. Repeat until 6AM
Night 4 - Daytime Technician Johnson accidentally messes with the previously inactive funtime freddy's wiring. If the motion censor for the parts and service room go off, he has been activated, and will remain active until scanned for on the map in circus control.
Strategy:
Alternate between the generator, shocking foxy, shocking baby, updating golden freddy's map, playing mascot responce. Rince and repeat.
Night 5 - Ballora starts the nice adjacent to the vent shaft, and as the player travels back to circus control (as funtime freddy is active) ballora disappears along with some loud clanging from somewhere.
Strategy:
Now that ballora is absent from her gallery, you can run through it with no problems. Use this to your advantage, and keep baby and foxy shocked. You don't need to bother passing through funtime auditorium as the mascot response only applies to ballora, who is absent.
Progress | 85% complete |
Tags |
3 Update Logs
Version 0.3.0 - Radio Update : by QuackTeamJames 12/18/2016 1:46:58 pmDec 18th, 2016
It's out, the update with songs, but keep the requests coming if there's a song you'd like me to add to those already in the map.
Main Game Features -
Main Game Features -
- Night 1 introduction
- Night 3 Temporary introduction sound of hand unit AI audio trigger, will be replaced by phone call once it is voiced.
- Larger, more complete role play zone.
- Radio feature to listen to music throughout the working night.
- Updated to Minecraft 1.11
- Baby sometimes ceases to spawn at the beginning of nights, until she is shocked.
- Please list any errors you find in the comments, they'll be added to this list and them fixed!
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I am a Chinese Minecraft player I think your map is quite wonderful! Can I share it to a Chinese Minecraft forum for more players? I will list your name and the original address.
Thank you very much. I hope to hear from you soon.
Thanks!