Minecraft Maps / Environment & Landscaping

Garret's Vanilla Remiagined (Worldpainter Survival Map) + Download

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garret700000's Avatar garret700000
Level 32 : Artisan Architect
10
Garret's Vanilla Reimagined

Background
Hi, I'm Garret. Recently I came back to Minecraft after not playing for a few years, and I found it was way easier than I remembered. You can easily find diamonds in your first day, the first night is a joke, etc. I also was also annoyed that deserts would spawn next to snow biomes and you could travel for hours without finding a jungle because terrain generation is so random. Back in the day I used to love to make custom maps with world painter, I was never a Pro, but I could churn out some decent work with only a few errors. So I pulled open world painter and started to re-learn everything, along with developing new techniques I'd never used before. Which brings us to today, I've just finished my first iteration of a harder and somewhat more realistic version of vanilla, all without mods.

The Map
The map is 10k x 10k, with 3 major continents, and a bunch of islands surrounding them. The 3 maps you see in the pictures are your only navigational maps that I'll provide, and are purposefully inaccurate, shaped somewhat incorrectly, and just generally vague. When you spawn in you'll start on an island in the center of the ocean, there's 3 teleportation stones that will send you to the coasts of the 3 continents. Each continent has it's own specialty resources, food types, and quirks. Most biomes will have multiple types of wood, but no continent has access to EVERY type of wood. I did this to encourage exploration, and if you play it in multiplayer like I will be, to encourage trade. (back when I first started making Maps I dreamt of making an RP server, so the roots of all my projects are in collaboration and exploration)

Traversal of the Map
Theoretically, if you wanted to go from the southern continent to the northern one, you COULD just go north for a while on a boat and you'd get there. But I don't recommend that. I purposefully made it boring. (0% of the ocean is empty, everything important in the water will be near islands or continents. The intended way to travel the continents is hopping from one to the other, and exploring the islands in-between. On the maps of the north and south, I left in part of the middle continent, so you can navigate to that point when you're first learning to navigate. Landmarks are also on the maps, so I recommend looking for those.

Inaccurate maps
All the maps I provide are inaccurate. I did this so landmarks will be important to navigate, and to encourage the construction of roads, or in-game maps. Be aware there's Hidden areas that aren't on the maps, some of them might look like other things, and confuse you, and others are biomes that also tend to be especially rare in Minecraft. I left some hints, like sharp tips of continents that might be pointing in the general direction (not every sharp tip, just some, not gonna say which).

Structures
Due to world painter's limitations, I can't generate villages, strongholds, dungeons, etc. (or at least idk how to). BUT I hand placed a hidden end portal area (with a minor optional story bit told by a journal), as well as a hidden nether portal if you'd like to play with my extra rules listed below. ALSO in the future, I might update the map with large fixes, and If I think of more things to include after I do more playtesting and if people alert me to it (it's a 10k x 10k map, I haven't seen most of it yet). I'll also consider in the future building custom villages with villagers, and maybe more.

Optional Special Rules
-No building nether portals until you've found the hidden one.
-No using buckets of lava and water to make a portal


Optional Goals
-Beat the game
-Find all the rare biomes
-leave me a diamond
-build a settlement on every continent (with villagers)
-build a settlement in every biome
-more to come

Important info and Workarounds to get stuff
-Zombie Villagers can be cured if you'd like to make your own villages
-Diamonds, lapis, and emerald DO spawn, but only in specific areas. every continent has at least 1 location, but others may be more plentiful.
-There's a hidden end portal room, with a beacon, ender pearls WILL NOT take you to a portal unless you leave the map into vanilla generation areas.
-wandering traders will be helpful to get some items, and for leads if you kill llamas.
-Saddles are hard to come by, so either cure a villager and trade, or install a data pack/mod to make them craftable.
-I recommend using diamonds for an enchantment table before gear if you find them. (they're still rarer than usual even in the most dense areas)
-Fishing will be useful to get a lot of items like saddles (thanks to Runnybabbit223 for pointing this out)

Future plans
-Possibly build villages with villagers
-build some custom landmarks (I meant to include pride rock in the savannah, but I forgot)
-Custom animal spawns?
-custom datapack with crafting recipes for things?
-fix any problems with the map
-maybe add more story?
-maybe add some dungeons with loot?
-add Bamboo forest (currently considering some options as I cant do it with world painter, will make a final decision after playtesting)
-All 3 teleporters on the starting isle will take you to roughly the middle of a continent's inner coast. the island with the marker on the map of the midlands is the spawn isle, so if you go straight east, that's roughly where the midlands spawn is. The spawn for the north is just to the east of the southernmost tip. The southlands spawn is the bulge in the center of the savannah coast, close to the middle grey rock.


Credits
WolfTheNinja's Trees - https://www.planetminecraft.com/project/beautiful-tree-pack/
Wow tree repository - https://www.planetminecraft.com/project/fantasy-tree-repository/
Lente's tree repository - https://www.planetminecraft.com/project/native-trees-of-europe-template-repository-1779952/
Mythix13's trees - https://www.planetminecraft.com/project/--mythix-tree-repository--/
Dummarsch's Mushroom pack - https://www.planetminecraft.com/project/mushroom-pack-schematic--download/
Massivecraft junglepack - https://www.massivecraft.com/explore-jungle-hyarroc
Jamziboy's tutorials which I learned from back when I first started learning to build, and use worldpainter.
I'm 90% sure that's all the tree packs I used, but most of them are leftover from years ago, so I may have missed someone, so if I did, my bad.
Progress95% complete
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2
03/31/2021 5:12 am
Level 1 : New Miner
ahasif
ahasif's Avatar
your a nice guys just for posting this big world for free
1
04/15/2021 2:08 am
Level 32 : Artisan Architect
garret700000
garret700000's Avatar
I'm happy to let others enjoy it, I made it for myself at first just to get the feeling of challenge and adventure I felt the first time I played the game. I'm happy to make it public for others to experience that as well!
1
02/03/2021 11:55 am
Level 6 : Apprentice Miner
colletluna
colletluna's Avatar
is ther a top view?
1
02/07/2021 2:18 am
Level 32 : Artisan Architect
garret700000
garret700000's Avatar
If you're referring to a 3d rendering of the map, I chose not to create one as it would ruin the emphasis on exploration, which is part of the gameplay of the map. Hence why the only maps are specifically inaccurate. Sorry for the inconvenience.
1
11/20/2020 9:44 am
Level 1 : New Miner
brojo23
brojo23's Avatar
Can I use it in minecraft 1.12.2?
1
11/20/2020 8:55 pm
Level 32 : Artisan Architect
garret700000
garret700000's Avatar
I haven't tried myself, but I think you should be able to. There are some areas with coral and kelp from the 1.13 aquatic update, so I don't know what will happen with those blocks, but other than that it should be fine. The coral areas are limited to one part of the map, and the ocean wasn't supposed to be anything other than an obstacle, so it won't break any of my purposeful design features.
2
10/12/2020 8:40 pmhistory
Level 35 : Artisan Carrot
Runnybabbit223
Runnybabbit223's Avatar
Wow this looks awesome! I love the approach you took to making this and I really love the custom, slightly inaccurate, drawn maps!
I also think it's great how you distributed resources to make multiplayer trade more interesting, that's a really nice touch!

As far as I know, villages are very difficult to put in without hand-placing them. If you don't already use it, I recommend worldedit to place them more easily as you can copy-paste builds. :)

I also noticed your note about saddles being hard to come by, might be worth mentioning that saddles can be obtained relatively easily by fishing?

Does the world contain all biome types? There's a few ones that often seem to get missed, like bamboo forest and lukewarm ocean, which spawn unique mobs.

Looking forward to seeing where this goes!
2
10/12/2020 8:55 pm
Level 32 : Artisan Architect
garret700000
garret700000's Avatar
I've used worldedit back in the day, so I'm familiar, but I didn't think of it for placing villages, thanks!
Also good to know you can get saddles from fishing too.

As far as biomes, I set every biome except bamboo forest because I haven't found a way to place bamboo in world painter, I've been brainstorming and I have a few ideas for how to add them, but I haven't settled on one yet. Lukewarm, Warm, Cold, and normal oceans (Deep and normal varients) are in, along with coral reefs thanks to a pack of vanilla natural object BO2s. The coral reefs have to stay under a certain depth though because the BO2s have water that extends up and I couldn't find an option to cut it off if it went above the ocean. I have a bamboo forest location area in my head, but I'm still considering options on implementing it.
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