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This is the main project page for our communities server lore. In this I will talk about and show the over all working ideas behind what GenXnova is and what makes our project unique.
GenXnova is a fiction lore that my community has been working on for some time now that surrounds the last remaining four races of beings in the entire galaxy. In our minecraft server / project we call it "GenXnova Worlds" is about the 4 races living on a single planet together, and the strife and tribulations faced by the four races being on one planet and so close to each other.
All four races are very war like and very dominating and domineering in their goals and ideals. So things are bound to happen.
The four races are:
The Vultra, or Valtra (depending on your dialect.)
The Gultra
The Felosion
The Empirium
Each race is very distinct in looks and cultre, and even how their cities are set up within our project for the main map.
What I will show on this project page is what the main world looks like and what each of the 4 races have along with the main map in way of art and set up that we will be using on our server to help players get more into what the lore is. The main map was originaly made usign world paind as a texture map and then the cities were added later
For more information about our project you can visit our community site at lazygamerz.org
GenXnova is a fiction lore that my community has been working on for some time now that surrounds the last remaining four races of beings in the entire galaxy. In our minecraft server / project we call it "GenXnova Worlds" is about the 4 races living on a single planet together, and the strife and tribulations faced by the four races being on one planet and so close to each other.
All four races are very war like and very dominating and domineering in their goals and ideals. So things are bound to happen.
The four races are:
The Vultra, or Valtra (depending on your dialect.)
The Gultra
The Felosion
The Empirium
Each race is very distinct in looks and cultre, and even how their cities are set up within our project for the main map.
What I will show on this project page is what the main world looks like and what each of the 4 races have along with the main map in way of art and set up that we will be using on our server to help players get more into what the lore is. The main map was originaly made usign world paind as a texture map and then the cities were added later
For more information about our project you can visit our community site at lazygamerz.org
2 Update Logs
project pvp update : by Bobby Bighoof 09/23/2014 8:00:31 pmSeptember 24, 2014 @ 12:00 am UTC
Today I am ready to do a bit more show and tell about up and coming server plans as every day we progress and evolve the over all game plan.
Our team has been hard at work this past week working to rebuild, improve, and progress some things for us. Some of the areas of focus have been on the Dayminez map; we removed all the water from the map rebuilt the beaches to be more robust, and starting cleaning up the snowy regions to the north and west ends of the map (much more work on those areas as we want players to know when they start to get near the winter wonderland they will know it.)
Here is a re-rendered version of the map at 40% full size.

Now for what we plan or what the start of this is for us.
First thing on the agenda is a clean up of the towns. Now for us this means dirty up the place as the place is still too clean. Hell looks like I might want to move in there, and we don’t want that we need it much more ruins a lot less livable. There is over 50 deer stands and over 100 paths and side roads planned as I have overlayed our map to the original dayz map and see many things that we can do to improve there.
We plan a huge extensive chest list for the map over all. We will be using horses for travel so there will be some saddles scattered here and there in chests. We already have ender dragons embedded on the map to simulate mine craft equivalency of helicopter attacks, and will restrict them to not be able to effect the map.
Now on the topic of pvp on the map (as this is a pvp planned area) we are planning both ranks and classes for the dayminez that will meet our needs for the map. There will be something like “marksmen” who can shoot bows better than others can and spawn arrow stacks if need be. So we will be building our own skill set for this. Also we are planning a dayminez economy that will allow you to buy and sell goods to be able to keep progression going. We are only at skeleton ideas for party and grouping such as factions but will get it worked out as the map progresses to ready for use. So yes this one is mostly pvp based.
I was unhappy with the last walls I did for the map so I did another that I am more pleased with.

Now on the topic of what we are planning for pvp and pvp’ers
I want you guys to know that the base map set we use is important to me, and one of the biggest focuses I have. The code is nothing to write and it’s the maps that need the most attention to detail from me to insure that no matter what we have the best out there.
I have been working on the pvp main hub, and this is the area players will enter into when they decide they want to take part in our pvp on our server. We want players to be happy with it and feel like the server cares about their needs. So here is some more work done on the pvphub map, and I don’t know if I am going in the right direction with this but I hope the war museum is a good idea and large enough of a scope to help the pvp’ers feel like it could be where they want to go to kick some azz.



And finally an over view as to how the pvphub is evolving. Some things still need worked in to look less like they were just pasted in 0.0 but yeah there is as it progresses. I will show more as it progresses more.

So there we are. I was going to show some of the prison but feel that not enough of the main building is finished to show how it is doing at this point. Your going to have to take my word that once we get rolling on that; that it will be unlike ever seen before. Remember we will have gangs on the prison server as well as more than standard things to do and take part in for a prison server.
I still need to finish working on what generation we need on the faction world so that I can start to work on a generation to show you guys what it will be like.
I hope for those interested in pvp that I am starting to give you guys an idea how this is going. I also want to remind everyone that should any of these branches gain any popularity from the main server; I do not want to be the one to run them. I am primarily a developer. All of this will be on the community to run and be in charge of. So supportive and active community members will need to start to pop and crop up as we get going. (no worries we are not even in alpha yet to be looking to hardly at team members.)
Just about all available SR. team members have made their intentions known, and offered their help where they can, and we will be allowing them into what is going on, but now is the time people have a chance to show their support and become part of the core team while we have room to add people to the team. Later the team itself will define how they will build and allow new members into their core group.
I work in community so I require that in a project that the community do their part. I develop and the community owns it. So think about that when considering your role now in the community that sr was and who you want to be on the community as it evolves into this new development. It takes everyone to make a community yes even the trolls have a place. They don’t much bother me, but we need more than just trolls to make it work.
Bobbybighoof, management team leader
Lazygamerz.org
Our team has been hard at work this past week working to rebuild, improve, and progress some things for us. Some of the areas of focus have been on the Dayminez map; we removed all the water from the map rebuilt the beaches to be more robust, and starting cleaning up the snowy regions to the north and west ends of the map (much more work on those areas as we want players to know when they start to get near the winter wonderland they will know it.)
Here is a re-rendered version of the map at 40% full size.
Now for what we plan or what the start of this is for us.
First thing on the agenda is a clean up of the towns. Now for us this means dirty up the place as the place is still too clean. Hell looks like I might want to move in there, and we don’t want that we need it much more ruins a lot less livable. There is over 50 deer stands and over 100 paths and side roads planned as I have overlayed our map to the original dayz map and see many things that we can do to improve there.
We plan a huge extensive chest list for the map over all. We will be using horses for travel so there will be some saddles scattered here and there in chests. We already have ender dragons embedded on the map to simulate mine craft equivalency of helicopter attacks, and will restrict them to not be able to effect the map.
Now on the topic of pvp on the map (as this is a pvp planned area) we are planning both ranks and classes for the dayminez that will meet our needs for the map. There will be something like “marksmen” who can shoot bows better than others can and spawn arrow stacks if need be. So we will be building our own skill set for this. Also we are planning a dayminez economy that will allow you to buy and sell goods to be able to keep progression going. We are only at skeleton ideas for party and grouping such as factions but will get it worked out as the map progresses to ready for use. So yes this one is mostly pvp based.
I was unhappy with the last walls I did for the map so I did another that I am more pleased with.
Now on the topic of what we are planning for pvp and pvp’ers
I want you guys to know that the base map set we use is important to me, and one of the biggest focuses I have. The code is nothing to write and it’s the maps that need the most attention to detail from me to insure that no matter what we have the best out there.
I have been working on the pvp main hub, and this is the area players will enter into when they decide they want to take part in our pvp on our server. We want players to be happy with it and feel like the server cares about their needs. So here is some more work done on the pvphub map, and I don’t know if I am going in the right direction with this but I hope the war museum is a good idea and large enough of a scope to help the pvp’ers feel like it could be where they want to go to kick some azz.
And finally an over view as to how the pvphub is evolving. Some things still need worked in to look less like they were just pasted in 0.0 but yeah there is as it progresses. I will show more as it progresses more.
So there we are. I was going to show some of the prison but feel that not enough of the main building is finished to show how it is doing at this point. Your going to have to take my word that once we get rolling on that; that it will be unlike ever seen before. Remember we will have gangs on the prison server as well as more than standard things to do and take part in for a prison server.
I still need to finish working on what generation we need on the faction world so that I can start to work on a generation to show you guys what it will be like.
I hope for those interested in pvp that I am starting to give you guys an idea how this is going. I also want to remind everyone that should any of these branches gain any popularity from the main server; I do not want to be the one to run them. I am primarily a developer. All of this will be on the community to run and be in charge of. So supportive and active community members will need to start to pop and crop up as we get going. (no worries we are not even in alpha yet to be looking to hardly at team members.)
Just about all available SR. team members have made their intentions known, and offered their help where they can, and we will be allowing them into what is going on, but now is the time people have a chance to show their support and become part of the core team while we have room to add people to the team. Later the team itself will define how they will build and allow new members into their core group.
I work in community so I require that in a project that the community do their part. I develop and the community owns it. So think about that when considering your role now in the community that sr was and who you want to be on the community as it evolves into this new development. It takes everyone to make a community yes even the trolls have a place. They don’t much bother me, but we need more than just trolls to make it work.
Bobbybighoof, management team leader
Lazygamerz.org
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