• • 6/27/25 6:26 pm • 4 logs
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Hallosville, Festive County, [REDACTED], United States of America
Disclaimer: Yes, I know it's spelled "Hallows", I first made this name when I was about 10 so it's sticking spelled wrong.
Hallosville is a small town in the middle of an undisclosed mountain range in the continental United States in an undisclosed state, Festive County, and the Hallos Valley. The City of Hallosville was established in 1907, has a population of 884 residents, and is at an elevation of 7,248ft (2,209m).
The Hallos Valley is a high-elevation valley with multiple mountains surrounding it. The tallest mountain around it is the mythical Mt. Spook with a peak elevation of 14,505ft (4,421m). Directly next to Mt. Spook is Nightmare Peak which sits at an elevation of 10,570ft (3,222m). Due to an unknown phenomenon, both peaks are constantly lit during nights in mid-autumn, this phenomenon has puzzled scientists for a century and a half since its discovery. Most of the Mountains surrounding the small valley are between 11,000 feet and 14,000 feet in elevation with very steep cliffs, historically the only way into the Valley was Skelet Pass on the eastern slopes of the Valley.
You find yourself transported to this town, with no money, just a hotel room and a dream. A dream to trick-or-treat to collect candy and protect the town from [REDACTED]. Buy costumes with candy, trick-or-treat to further enrich yourself, explore the town and it's unusual residents/history, and compete in player-events that happen throughout the season of Hallos. Weirder still, you find the residents to be people you may see on the TNTWCraft Minecraft Server, but they are different- with different names and aspirations and don't seem to recognize you or their player-counterparts.
Project Information
- This project will be playable in vanilla Minecraft, with a given resourcepack and the need for Optifine (Or an Optifine-Equivalent, such as Sodium or Optifabric) for certain textures and/or models. -
- Will be playable on the most recent Minecraft Java version upon release. -
- Will only be accessible from the dates of Sept 27, 2026 - Oct 31, 2026. -
- Will be accessible via the multiplayer server play.tntwcraft.net. -
- Has been in ongoing development since June 2023, but has had previous non-public iterations. -
- Will be accessible in English with minimal German support. -
Project Goals
- Effectively treat Minecraft as a game engine to share stories and express a love for the autumn holiday of Halloween in an usual format. -
- Create a game that is fun to play, a world that is fun to explore, and characters/lore that is fun to discover. -
- Engage players in an experience that they can share together by talking with NPCs and exploring the town as it changes over the month. -
Content
- Trick-or-treating across 45 houses on the map that are adaptable based on costume. [Completed] -
- A map that is somewhat large and nice-looking. [Completed] -
- LORE [Completed] -
- Ability to talk to the residents of the town during the month. [WIP, ~50%] -
- A shop system that allows players to buy items for quality of life improvements such as speed. [Completed] -
- The ability for players to send back trophies from their adventures in Hallosville back to the Survival Multiplayer World [WIP, ~0%] -
- Quest and adventures that are not only fun but engaging [WIP, ~20%] -
Credits
Hallosville
A Schimmel Project
TNTWCraft
TNTWDev
Development
UndergradMold - Lead Developer, Banner Dialogue System
DTNTW - Paragon Dialogue System, Hotel System
Additional Thanks
TNTW Studios
Cowman Games
Storyboarding
UndergradMold - Main Director
DTNTW - "Carl Tate"
Building
UndergradMold
Emerald_Games
NeinEinhorni
DTNTW
GrandiosoJam906
Whxnes
JOIN THE TNTWCRAFT COMMUNITY HERE
4 Update Logs
Hallosville Resumption of Development : by UndergradMold 06/27/2025 6:26:19 pmJune 27, 2025 @ 10:26 pm UTC
June grinding session is back- this is a minor update but Hallosville's Development has now been resumed and there's a little bit more to talk about. Let's look at the few things there are to speak of:
Given these developments, I am very excited for the future of the Hallosville Project. Remember to join the TNTWCraft Discord for updates regarding most Cowman Games/TNTWCraft projects and affiliated-projects.
~UndergradMold,
Lead Developer.
- Performance Enhancements- the Hallosville map still eats up a lot of server resources whenever loaded. However, this is now being cut down monumentally. The old trick-or-treating system required about 21-22 command blocks running per tick per house. The change of Hallosville from a command block-based project to a datapack-based project has begun! For the trick or treating system- given the numbers currently, there were approximately 990 operations (command blocks) happening per tick. As of writing there are now exactly 850 and it is suspected that total operations per second at the end of the change will go from 990 to at most ~45-47. This is a monumental performance increase of 22x calculated by checking for the total amount of idle pertick command blocks.
- Scope Changes- Not a large change, but there will be a total of 9 Unique Costumes instead of 5- hopefully all will be textured as well, but that is yet to be seen.
- Dialogue Changes-- Thanks to the clever engineering at Cowman Games, my affiliates who are aiding me with this project, the Paragon Dialogue system is being constantly used to expand upon the complexity of the characters and their dialogue trees.
Given these developments, I am very excited for the future of the Hallosville Project. Remember to join the TNTWCraft Discord for updates regarding most Cowman Games/TNTWCraft projects and affiliated-projects.
~UndergradMold,
Lead Developer.
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I am curious though, the description says the map will only be accessible between september-Halloween next year which is a shame given how detailed the map is. Are there any plans to upload it as a regular world download after this time? Would spare the cost of keeping the server running and let players continue to roam the map and enjoy it even if there aren't any events on