Published Aug 31st, 2017, 8/31/17 9:09 pm
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Do you need a challenge in your survival world? Do you rush through the beginnings, with no difficulty? Have you never had swarms of slimes destroy you?
If you have answered yes to these questions, then try this function!
This very difficult addition to the game adds variety to the monsters, with armor and horses and other surprises!
Make sure to comment down with ideas or how well you fared on your first night!
Of course, if you like this function pack, then be sure to diamond and subscribe!
A list of enhancements for each mob can be found below:
Planned additions
A more deadly skeleton
A "nice" creeper
Spider changes
Decreasing the op-ness of slimes and magma cubes
Anything else! If you have ideas, shout them out in the comments!
If you have answered yes to these questions, then try this function!
This very difficult addition to the game adds variety to the monsters, with armor and horses and other surprises!
Make sure to comment down with ideas or how well you fared on your first night!
Of course, if you like this function pack, then be sure to diamond and subscribe!
A list of enhancements for each mob can be found below:
Skeletons
Swordsman - fully armed soldier
Archer - enhanced regular skeleton
Cavalry - a swordsman on a horse
Riding Archer - As if the archers weren't bad enough!
Marksman - A deadly archer with a much more dangerous shot
Captain - a swordsman with better armor
General - a fully decked out skeleton
Paladin - a destructive ax-wielding soldier, capable of mass destruction. Do Not Approach Until You Have Some Armor!
Archer - enhanced regular skeleton
Cavalry - a swordsman on a horse
Riding Archer - As if the archers weren't bad enough!
Marksman - A deadly archer with a much more dangerous shot
Captain - a swordsman with better armor
General - a fully decked out skeleton
Paladin - a destructive ax-wielding soldier, capable of mass destruction. Do Not Approach Until You Have Some Armor!
Zombies
Infantry - armored adult and baby zombies, increasing the occurrence of babies
Commander - a mounted soldier
Door Breaker - he has been hired to break through doors
Villager Pillager - a strong fighter capable of killing an iron golem before it can do the same to him
Piggyback - a baby that gained some help from an enraged zombie pigman
Traitor - iron golems now spawn naturally! However, their drops and reactions are like a zombie
Converting Zombie - a zombie halfway through turning into a villager
Commander - a mounted soldier
Door Breaker - he has been hired to break through doors
Villager Pillager - a strong fighter capable of killing an iron golem before it can do the same to him
Piggyback - a baby that gained some help from an enraged zombie pigman
Traitor - iron golems now spawn naturally! However, their drops and reactions are like a zombie
Converting Zombie - a zombie halfway through turning into a villager
Creepers
These include different explosion sizes, ranging from weak to supermassive. Also, charged creepers spawn naturally
Slimes
Ever been swarmed my slimes? imagine massive ones smashing their way at your face! These monsters not only spawn naturally, they can spawn from the death of one as well, meaning that you can easily be overwhelmed by the sheer amount of slimes This effect may cause your game to lag out a ton, so if the situation gets too rough, either deactivate the function for a while or vacate the area and wait for them to despawn. Another feature of slimes now is that when they touch lava of any kind, they turn into magma cubes!
Nether and Other Varieties
For magma cubes, husks, strays, wither skeletons, zombie pigmen and zombie villagers, the effect is the same as for the base mob.
Planned additions
A more deadly skeleton
A "nice" creeper
Spider changes
Decreasing the op-ness of slimes and magma cubes
Anything else! If you have ideas, shout them out in the comments!
| Progress | 85% complete |
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