• • 4/23/25 3:12 pm • 8 logs
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INFINITE MANSION
Adventure Challange
[Work in Progress]
[May lag when loading world]
In this map and datapack there is a infinite mansion to explore.
There are custom monsters, world gen and structures you can find and
many hidden secrets, confusing hallways, loops and much more!
Disclaimer: Using only the datapack in your world, will override big parts of the overworld and nether.
Monsters:
There are soul monsters and cursed slimes for example. They will guard their area and attack
any nearby player who is not a ghost.
The other ghosts will not harm you. They will spawn anywhere in the mansion.
Ghosts:
When a player dies in the Nether Circles, he will turn into a ghost. Ghosts are only visable to other ghosts and are
passive NPCs. As a ghost player you can access some areas that would be blocked otherwise.
There also are different colors of ghosts. Only the white ones are passive..
Hallways:
The map will generate infinitely in any direction and always repeat itself. There also
are many paths that will change under certain conditions. Try not to get confused as you
explore the infinite mansion...
Items:
There are many custom items with cool abilities! Some can be found in chests,
some need to be purchased at Traders and a few will drop from monsters.
Try to collect as many Soul Coins as you can!
Dimensions:
Upon death you will spawn in the Afterlife dimension. Here you will have to
find a way out of 7 worlds.
When a stone golem hits you, you will be transported to the Hallways. The only way out is death...
The touch of the Collector will bring you into his bundle dimension.
There also are some hidden dimensions. Can you find them?
If you have any ideas for improvement, please leave a comment :)
Thanks for reading!
Adventure Challange
[Work in Progress]
[May lag when loading world]
In this map and datapack there is a infinite mansion to explore.
There are custom monsters, world gen and structures you can find and
many hidden secrets, confusing hallways, loops and much more!
Disclaimer: Using only the datapack in your world, will override big parts of the overworld and nether.
Monsters:
There are soul monsters and cursed slimes for example. They will guard their area and attack
any nearby player who is not a ghost.
The other ghosts will not harm you. They will spawn anywhere in the mansion.
Ghosts:
When a player dies in the Nether Circles, he will turn into a ghost. Ghosts are only visable to other ghosts and are
passive NPCs. As a ghost player you can access some areas that would be blocked otherwise.
There also are different colors of ghosts. Only the white ones are passive..
Hallways:
The map will generate infinitely in any direction and always repeat itself. There also
are many paths that will change under certain conditions. Try not to get confused as you
explore the infinite mansion...
Items:
There are many custom items with cool abilities! Some can be found in chests,
some need to be purchased at Traders and a few will drop from monsters.
Try to collect as many Soul Coins as you can!
Dimensions:
Upon death you will spawn in the Afterlife dimension. Here you will have to
find a way out of 7 worlds.
When a stone golem hits you, you will be transported to the Hallways. The only way out is death...
The touch of the Collector will bring you into his bundle dimension.
There also are some hidden dimensions. Can you find them?
If you have any ideas for improvement, please leave a comment :)
Thanks for reading!
8 Update Logs
Update #8 : by qnoss 04/23/2025 3:12:51 pmApril 23, 2025 @ 7:12 pm UTC
-Added River Dimension
-Performance improvements
-Performance improvements
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Have something to say?
Sometimes I come up on this website and look for random maps to try out and give an opinion on them to help creators.
Today I decided to try your map because it looked interesting.
Here is a brief critique based on my experiences.
WARNING! This contains spoilers about the map.
First of all a few positive things:
- The design is solid, I like the block combination
- The custom mobs have a nice design and they were pleasing to look at
- The code puzzle was nice and unique, well designed
And now the problems:
- I spawned in with spectator mode and had to change to adventure manually. (I assume you made a mistake and quit the map in the wrong gamemode)
- The mansion is way too empty, there's nothing to do on the map. No loot, no goal and I only encountered a single slime in my first attempt which was about 8 minutes of running.
- The code puzzle can be skipped completly, I was just simply able to walk through the big wood door's texture and get into the room
- The chests don't generate any loot
- At some point the mansion's generation just completly bugged out as I got stuck in an infinite corridor loop (If it's intentional then it was made to be way too long, I was running for 4 minutes before giving up)
Now it's important to note, that these issues can be fixed with some time and I saw that this map is a work in progress and that's why I won't consider these major problems, more like parts that need improvement if you want to have a working map on the full release because as of right now it is pretty much unplayable.
So far I would give it a 3/10 because of the issues I mentioned, but the coding and potential is there so I hope you'll be able to fix everything and release it as a fun map after polishing it.
Thank you for listening, and have a nice day!
- Danivador out
I will try to answer to all of it:
So the gamemode thing is just my bad :D You are absolutely right tho that the mansion is very empty. I spent much time just building the walls and coding the world gen. I will try to add more ^^ same with the chests.
The skip for the puzzle i did not know about. Thanks for letting me know!
The endless S shaped hallway is intentional tbh.. you only can move in one direction thru it, and only if you walk back to the skull and then continue.. but it probably is not intuitive enough… i will fix/remove that too ^^
I give your rating a 10/10 because not many people would take that amount of time to help others! Thank you so much!
If you want, i will let you know once this map is further along. I promise it will be better then :)