• 9/4/25 5:29 pm
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An incomplete map inspired by a Lonely Mountain cave from Sierra’s 2003 The Hobbit game (level “Inside Information”). The cavern floor is supposed to be heaped with gold, and a massive dragon lies at its center. Players must perform precise parkour across chandeliers, hanging chains, and piles of treasure to steal a chalice from right under the dragon’s nose — without waking the dragon.
I'm still figuring out the implementation of the waking mechanism — maybe sculk sensors that trigger /kill command?
The cave that you'll need to flood in order to cross could probably be done with gradual, layer-by-layer flooding using command blocks, I hope
I'm still figuring out the implementation of the waking mechanism — maybe sculk sensors that trigger /kill command?
The cave that you'll need to flood in order to cross could probably be done with gradual, layer-by-layer flooding using command blocks, I hope
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