Minecraft Maps / Challenge & Adventure

Invictus: The Two Souls of Light ACC4 submission by Munch 1.20.4

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The Munch's Avatar The Munch
Level 16 : Journeyman Miner
7
This 1.20.4 map is a submission for the Avid Community Challenges hosted by AvidMC

The twist of this ACC was that every datapacker would get a build made by a builder, which we had a month to transform and add bosses and traps into.
The map I got is "Town of Nevertime" by the incredibly talented Ace.

Map is multiplayer compatibel for up to 3 people (more people are possible, but they'll stay spectators the entire game)

Resourcepack is built-in, however, if for any reason the resourcepack does not load in upon starting the map, here's the additional download
Resourcepack download: https://www.mediafire.com/file/qnzznkukee0i0i5/Invictus_ACC4_Munch_Resourcepack.zip/file


Lore is based around the Avid Adventures, also made by AvidMC and one of the requirements for the submission.

Bosses made using Animated Java in Blockbench
Other tools such as MCStacker and ParticleConverter

Sounds:
During the map, all sounds are stored in the voice sound channel, hostile sound channel and a few in the neutral sound channel, so make sure to keep those on!

Don't expect too much from it this time, it's nowhere near the quality of Ozymandias, which makes sense, as this time I didn't take 169 hours.
Sadly no music or other details, as time pressure was high this time around. Am currently writing this 2 hours before the deadline during my exams-week, lol.
Due to this, not much time has gone into bugfixing, so if you find a bug, please comment it! Thanks! :)

Good luck to the other competitors for acc4
Progress100% complete
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1 Update Logs

Most prominent bugs fixed + built-in resourcepack : by The Munch 03/29/2024 8:55:24 pmMar 29th

Most prominent bugs fixed.
- Mainly, the spawnpoints inconsistency between the training room and boss room.
- Also fixed that magic could not be used upon first entering the training room as the scoreboard had not been set correctly yet.
For anyone on an older version of the map: If you can't use magic at first, try using /scoreboard players set @a AllowMagic 1

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