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KitsuneWorks Laboratory: A creation map by Silverbards Studios, with help from iWantHugs, ToastyNikk and Poman.
THANK YOU SO MUCH! Over 1000 downloads and over 6000 views! Wow! You are amazing! <3
NOTICE:
The Refinement Update Part 2, Phase A [KitsuneWorks 1.4] has just come out after quite a delay. It has fixed some important issues, as well as continued re-defining the design language. We have added some new bits and pieces in too, such as the Mobarium. Also, some more backing lore has been added, as well as more secrets.
We've also updated to Minecraft 1.14 and added WorldBorders!
This is not the entirety of the KW 1.4 update. Stay tuned for a follow-up update to finish it off. Report any and all bugs down in the comments or in DMs to the creator!
Our testers have also noticed that some people don't even attempt pressing the button for opening the piston door to the Research Center, so we decided to have it open by default when you get the map.
See the full change list in the changelogs!
If you enjoyed this map, please consider giving it a diamond or favouriting it. It takes just a second and would mean a ton to me and everyone else who helped along. Thank you!
Hello there and welcome to KitsuneWorks, the autonomous, underground research complex located on a floating isle, connected to the outside world yet still secluded and guarded against it.
It's been over 10 months since the first release of the map became public. Work on this project began more than a year ago, and it wouldn't have turned into anything without the amazing support from my friends.
KitsuneWorks has come a long way since its V.1.0 release. We've started from Minecraft 1.11, slowly working our way up, bracing for the changes and adapting. Multiple areas have been built, some of which are now cornerstones of the entire complex. It's changed and took new forms and shapes, but the original design and philosophy have remained the same.
It all began as a single hole in the side of a floating island. At the time, it wasn't even planned for it to grow to this size - over 80 uniquely furnished rooms, chambers, halls and areas of all purposes. They range from farms to testing chambers, from blast furnaces to offices, from botanical gardens to aquariums... There's so much to explore, do, find, blow up, that it can keep you busy for hours.
The complex spans two main branches, each featuring vastly different ideas and concepts. The older one, the left branch, spans three levels, and connects the nether as well as the overworld with the lab, as well as hosting a wide variety of testing chambers. The right branch spans a huge portion of the isle, connecting the end with the lab, as well as containing some of the most impressive areas of the lab and most of the new chambers (hint: a lot of them).
The complex spans all three dimensions and features quite a few "keystones", such as the ring complex, the nether glass lab, the server rooms... We'll let you explore on your own without too many spoilers!
This is my first map on here, so please, any and all criticism is welcome! I'm always looking to improve!
Additional credit to Majsilajsan12 for using their 'Fox Banner'.
In the V.1.4 update, we've tried to fix some really annoying issues that plagued the lab. We've limited the world to before the chunk regenerating starts (you can turn this off in-game with a conveniently placed button in the Server Room Alpha. We also added more content and polish, so get all grabby over it!
Credit | iWantHugs, ToastyNikk, Poman, Majsilajsan12 |
Progress | 95% complete |
Tags |
17 Update Logs
Account transition and small updates incoming! : by Silverbards Studios 05/19/2021 7:28:41 pmMay 19th, 2021
We've transitioned from a solo build project to a team account, and in the process of creating new and exciting content, we've also decided to update and work on our older maps. For the original KitsuneWorks, this will mean adding various minor reworks and keeping the map up-to-date with current Minecraft versions, but no more major updates, as we feel this project has ran its course.
We're excited to see what this new chapter of our building journey brings!
We're excited to see what this new chapter of our building journey brings!
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Which Minecraft version did you use? I’ll look into it and check out what’s happening - this is certainly worthy of a small bugfix update!
Cheers!
There was something else that was off, though. There were no charged creepers in the mob containment area, I had to spawn some in myself.
Error: java.lang.IllegalArgumentException: ChunkNibbleArrays should be 2048 bytes not: 0"
I'm not too good with that side of things, can you explain what might be going wrong?