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Russia, year 1996. You are a secret agent, working for the scientific corporation called "KROT".
You have been sent to the Vladivostok, to get into the "KROT-II" facility, which is located deep underwater to find out what happened and why no one gets in touch with the head quarters...
"KROTHOLE II" is about 2 hours of horror, creepy monsters, gloomy Post-Soviet and SCI-FI atmosphere and some puzzles
[ DISCORD ]
MAP MADE FOR JAVA MINECRAFT 1.19.2 ONLY
Map supports multiplayer up to 3 players, make sure to give everyone operator role and enable command blocks on your server
Starting coordinates are -130 -53 -350
Recommended shaders are Complementary V4, Rethinking Voxels or SEUS PTGI
You have been sent to the Vladivostok, to get into the "KROT-II" facility, which is located deep underwater to find out what happened and why no one gets in touch with the head quarters...
"KROTHOLE II" is about 2 hours of horror, creepy monsters, gloomy Post-Soviet and SCI-FI atmosphere and some puzzles
[ DISCORD ]
MAP MADE FOR JAVA MINECRAFT 1.19.2 ONLY
Map supports multiplayer up to 3 players, make sure to give everyone operator role and enable command blocks on your server
Starting coordinates are -130 -53 -350
Recommended shaders are Complementary V4, Rethinking Voxels or SEUS PTGI
Credit | LGSC team |
Progress | 100% complete |
Tags |
5 Update Logs
Update 1.3 : by LGSC team 07/05/2023 2:45:35 pmJul 5th, 2023
-Fixed injecting machine puzzle
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Reinstall the map to 1.19.2 minecraft if you installed and launched it on 1.20 already
So if I'd improve anything:
I assume no one in the team speaks english, there are frequent grammar mistakes or typos, but I suppose there's not much one can do about that.
My main gripe with the map is probably the task design. It's pretty much just repeatedly "find X item, unlock door" deal,. Which gets repetitive and boring fast. Thankfully varied environment/level design, combined with good use of sound saved this map from being boring. Enemy design is rather boring though, they're just mostly mindless drones running at you, thankfully they're sufficiently fast to pose a threat. I appreciate the effort on trying to bring variety with Endermen (Huggatrons) and the big infected hulks (Wardens), however they didn't pose much of a threat. Weirdly enough the final boss seems to do a tons more damage than the rest of the roster, because it kind of oneshotted me, ending the run instantly, which was rather anti-climactic (I was full armor mind you), so idk how did that happen.
For your next project I'd suggest focusing more on the tasks at hand, don't just repeat keys and locked doors. Do variety. And also think of more interesting enemy encounters. Atmosphere, graphics and sound design is already great. Definitely keep making maps and improving, there's potential for something big!
The final boss one-shotting is on point too, probably he will be nerfed next update. There is 3 endings by the way, escape with oleg, escape alone, or die.
Our next horror map will be probably last horror map, there is will be voice acting, way better story than in Krothole and only one enemy you can't kill
Why last horror map? I think you have a future in making horror maps, or at least atmospheric ones. Good luck and have fun with future projects!