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Yeah the names a trick. Its not the Typical MMO - its a Mega Mob Overhaul
With the potential for some RPG experience like none other
Lets break it down!
This is a map - potentially a large map built around, well, RPG.
The mobs are brutal
The days are long
And hopefully. you won't last
This map is meant to test players. not just mentally, but mechanically
There is a long list of needs to make this work. but lets list the simple stuff, and if you keep track of these logs (and if I can update it to 1.14+ I will) you can keep up to date on weekly progress
First off, the core mechanics
We should break these ideas down if needed
NPCS
Basic quests
Bosses
This map is inspired by many attempts of me running an event off of vanilla servers. mob spawners more or less! But this definitely needed to be under my control, so scratch the server, HELLO COMMAND BLOCKS
For level one, whats been completed so far
5% of progress
Stats broken down
I have no idea for what to name this. its so complicated and large, and I am currently the only one working on it (dedicated to it alone)
I have had some breakthroughs for the quest line thanks to Isz.
Weekly progress will be logged.
And sorry in advance, there is no special coloring to this. I have no idea on how to do that :P
With the potential for some RPG experience like none other
Lets break it down!
This is a map - potentially a large map built around, well, RPG.
The mobs are brutal
The days are long
And hopefully. you won't last
This map is meant to test players. not just mentally, but mechanically
There is a long list of needs to make this work. but lets list the simple stuff, and if you keep track of these logs (and if I can update it to 1.14+ I will) you can keep up to date on weekly progress
First off, the core mechanics
- An economy (duh)
- Currcency - tangible or intagible (can you touch it hold it, should it take up inventory? or should it be a scoreboard?)
- NPC's They make the world feel less alone
- Basic quests - for now
- and of course, bosses.
We should break these ideas down if needed
NPCS
- Still? or mobile?
- Help in quests?
- are they more helpful with you as meat shields? or as vendors?
- should they die only once and a new NPC take its place? or just directly respawn?
Basic quests
- Simple jobs from point A to point B,C,D etc back to A. Nothing complicated
- easy rewards
- easy to complete
- time killers but largely a waste of your valuable time!
- easy beginner cash
Bosses
- Patterns? probably!
- Skills? of course!
- Death lasers? probably not!
This map is inspired by many attempts of me running an event off of vanilla servers. mob spawners more or less! But this definitely needed to be under my control, so scratch the server, HELLO COMMAND BLOCKS
For level one, whats been completed so far
5% of progress
Stats broken down
- Building will take up about 50% of the bar and largely its not even started!
- Functions
- entering the world is done and a giant welcome text! 5% of 5%
- The first boss IS done, however its dungeon is not! 5 of 10%
- NPC's are to take very little of my time 0 of 5%
- quests are quite important 0 of 10% (some may be repeatable no idea yet!)
- economy 0 of 5%
- loot tables 0 of 10%
- stats, skills, abilities, perks all that jazz is being piled together, at level one its largely unimportant! 0 of 5%
I have no idea for what to name this. its so complicated and large, and I am currently the only one working on it (dedicated to it alone)
I have had some breakthroughs for the quest line thanks to Isz.
Weekly progress will be logged.
And sorry in advance, there is no special coloring to this. I have no idea on how to do that :P
Credit | For all the functions Mojang, and to all the arena's I've seen. |
Progress | 5% complete |
Tags |
3 Update Logs
1.14 news! : by AstaZora 11/06/2018 5:44:11 pmNov 6th, 2018
With the 10 new blocks I am happy to announce that this will 100% utilize the new blocks, check out the latest mojang news to get an idea of what I am talking about!
a few of them are
Barrel
Loom
blast furnace
fletching table
This is going to propel this map, beyond hype. to celestial. I cannot wait to use these GUI's!
a few of them are
Barrel
Loom
blast furnace
fletching table
This is going to propel this map, beyond hype. to celestial. I cannot wait to use these GUI's!
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tools/tracking
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I will try it when You add download.
There is so much left to do. I plan to publish each level with the ability to import your data and stats - if needed.I may be able to just spread this out far enough and enable warping
and thanks for the interest. Will probably have a lot of testing stuff ready soon, but functionally might be a month or so.