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Loop PVP - Beta v1.2
This Map was the 3rd place winner of the Map Making Category for ModJam2013.
This Game was created by team MJ3W.
The PVP is now being developed for Vanilla 1.8 release (currently running snapshot 14w03b) Command Blocks!* :-)
Please be aware that whilst the map was "completed" for the ModJam contest we are continuing development and are considering this to be in Beta. Feel free to play and point out any bugs! If you use this map be sure to let us know and to credit it in any videos you make! :-)
======================================
CREATOR AESTHETICS & GAME CONCEPT DESIGN:
tewkesape
twitter: @tewkesape
youtube: tewkesape
twitch: tewkes_ape
SERVER MANAGEMENT, REDSTONE & DESIGN
lutzee
twitter: @lutzee_
COMMAND BLOCK AND REDSTONE DESIGNER
Snareboy
twitter: @n3rdlabs
SPECIAL THANKS TO:
MNSweet (akaminecraft)
Blakens (Mblakens)
Sticky Piston Hoting
Mod Jam Team
PLAY TESTERS:
LadyM
Justetz
Jruxdev
DeciTM
Lapis_Lauri
1337phreak
SheVenom
toby1066
Greatlando
Sekonda
"Neil"
=======================================
GAME SET UP
1. Press the "SET UP GAME" Button
2. Players should choose a team by running into one of the colour areas (Red, Yellow, Purple, Blue)
3. Players are "tp"'d to team lobby.
4. Players may enter the area by walking into the circle of your colour.
GAME HAS BEGUN
Game Rules:-
OBJECTIVE: Reach your Opponents bases to score. +2 for adjacent bases, +5 for the opposite wall.
Once you score you will be teleported back to your base and inventory wiped.
There is plenty of loot in the centre of the map.
Score 50 Points to Win.
=======================================
Please post any bug reports onto the Planet Minecraft Page
*Map is being re-tooled for the up-and-coming 1.8 release of Minecraft
This Map was the 3rd place winner of the Map Making Category for ModJam2013.
This Game was created by team MJ3W.
The PVP is now being developed for Vanilla 1.8 release (currently running snapshot 14w03b) Command Blocks!* :-)
Please be aware that whilst the map was "completed" for the ModJam contest we are continuing development and are considering this to be in Beta. Feel free to play and point out any bugs! If you use this map be sure to let us know and to credit it in any videos you make! :-)
======================================
CREATOR AESTHETICS & GAME CONCEPT DESIGN:
tewkesape
twitter: @tewkesape
youtube: tewkesape
twitch: tewkes_ape
SERVER MANAGEMENT, REDSTONE & DESIGN
lutzee
twitter: @lutzee_
COMMAND BLOCK AND REDSTONE DESIGNER
Snareboy
twitter: @n3rdlabs
SPECIAL THANKS TO:
MNSweet (akaminecraft)
Blakens (Mblakens)
Sticky Piston Hoting
Mod Jam Team
PLAY TESTERS:
LadyM
Justetz
Jruxdev
DeciTM
Lapis_Lauri
1337phreak
SheVenom
toby1066
Greatlando
Sekonda
"Neil"
=======================================
GAME SET UP
1. Press the "SET UP GAME" Button
2. Players should choose a team by running into one of the colour areas (Red, Yellow, Purple, Blue)
3. Players are "tp"'d to team lobby.
4. Players may enter the area by walking into the circle of your colour.
GAME HAS BEGUN
Game Rules:-
OBJECTIVE: Reach your Opponents bases to score. +2 for adjacent bases, +5 for the opposite wall.
Once you score you will be teleported back to your base and inventory wiped.
There is plenty of loot in the centre of the map.
Score 50 Points to Win.
=======================================
Please post any bug reports onto the Planet Minecraft Page
Additional Notes
FYI, we are developing a Bukkit Plugin for the Map so watch this space!*Map is being re-tooled for the up-and-coming 1.8 release of Minecraft
| Progress | 90% complete |
| Tags |
4 Update Logs
Beta 1.2 Changes : by tewkesape 01/18/2014 3:45:07 pmJanuary 18, 2014 @ 8:45 pm UTC
CHANGE LOG
Game Startup
===========
1. "Team Lobby" Now uses proximity detection instead of pressure plate.
Gameplay Changes
===========
1. Players no longer lose saturation
Optimization/Under the hood changes
==============
1. Major Rework of command blocks, all test fors on one central "spine" one clock and the "respawning redstone blocks" are gone.
NEXT UPDATE
Next Update will see introduction of PvE elements and work to limit "rushing". Expect utilisation of new structure production commands.
Game Startup
===========
1. "Team Lobby" Now uses proximity detection instead of pressure plate.
Gameplay Changes
===========
1. Players no longer lose saturation
Optimization/Under the hood changes
==============
1. Major Rework of command blocks, all test fors on one central "spine" one clock and the "respawning redstone blocks" are gone.
NEXT UPDATE
Next Update will see introduction of PvE elements and work to limit "rushing". Expect utilisation of new structure production commands.
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