- 6
- 0
- 4
0
Mars Lighthouse
Slightly inspired by Golden Sun: TLA
Since I'm a moderate fan of Golden Sun and wanted to build something on my server, I decided to make the Mars Lighthouse, with some additions to make the transition from 2D into 3D more appealing for the eye. After all, you don't have to worry too much about the back of the structure in 2D, which initially looked like half a cylinder when this build was in its early stages.
,
That's why I incorporated some elements to make it better! Thanks to TobiwanK3nobi, whose "Fire Temple" brought me the ideal element to incorporate into this build.
This building does not have a schematic and is located on the PC-Isle server (www.pc-isle.com/)
I intend to work on the three other lighthouse too, once I finish added the final touches to this one. Interior is more or less completed, including a maze switch puzzle, a lava pad jump parcours, a bravery bridge and a wall of fire arrow - which is impossible to pass without knowing the way through (trust me, I tested it). To get to the top you have to activate the nodes on all four towers, which will ultimately unlock the path.
Slightly inspired by Golden Sun: TLA
Since I'm a moderate fan of Golden Sun and wanted to build something on my server, I decided to make the Mars Lighthouse, with some additions to make the transition from 2D into 3D more appealing for the eye. After all, you don't have to worry too much about the back of the structure in 2D, which initially looked like half a cylinder when this build was in its early stages.
,
That's why I incorporated some elements to make it better! Thanks to TobiwanK3nobi, whose "Fire Temple" brought me the ideal element to incorporate into this build.
This building does not have a schematic and is located on the PC-Isle server (www.pc-isle.com/)
I intend to work on the three other lighthouse too, once I finish added the final touches to this one. Interior is more or less completed, including a maze switch puzzle, a lava pad jump parcours, a bravery bridge and a wall of fire arrow - which is impossible to pass without knowing the way through (trust me, I tested it). To get to the top you have to activate the nodes on all four towers, which will ultimately unlock the path.
1 Update Logs
Update #1 : by Michelangelos 06/24/2012 2:21:30 pmJune 24, 2012 @ 6:21 pm UTC
Made some minor fixes to the redstone circuit, still have to refine some of the traps.
More like this
1020827
2

Have something to say?
awesome job
You can always toss a diamond my way, but I'm not sure if I should explicitly beg you for one...
>.>
<.<
Pwease?