Maps Challenge & Adventure

Medieval PVP Map *UPDATED V4*

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Kamkari_13
Lvl 8Apprentice Architect
1
EVER DEVELOPING PROJECT - I plan on updating and working on this map until I see ZERO room for improvement.

My first attempt at a map, let me know if you find any bugs/glitches!

The Blue team must defend the kingdoms magical disc from the barbaric Red savages.

V2
V3 (Mainly bug fixes)
V3.5 (Mainly bug fixes)
V4

RULES/OBJECTIVE
- You cannot destroy/place blocks
- Blue team must take one disc and hide it in any chest in their castle
- Red team needs to run the disc back to their temple and place it in the jukebox to win

FEATURES

- Team randomizer
- Individual team selection
- Reb/Blue team armor
- Semi-auto timer (must be manually started)
- Class selection
- "King Class" Custom weapons for the "King"

I recommend this texture pack (Athery's Ascended) ---> www.mediafire.com/?dvegaduza2wc10w

Additional Notes


It dawned on me the if a player has the disc and dies he can potentially cause the disc to go MIA mid match. Without GM intervention this could be a problem. If anyone knows a way around this please let me know. (ie disc randomly given to player when it despawns)

4 Update Logs

Update #4 : by Kamkari_13 12/21/2012 10:16:37 pmDecember 22, 2012 @ 3:16 am UTC

Fixed teleporting radius in some areas

Fixed spawning bug

Fixed BUD switch error (Duplicate text)

Implemented Blue team victory

Implemented "back to lobby" after a team wins

Implemented "King" class

Implemented custom weapons for "King"
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  Have something to say?

ShadowC33per
12/21/2012 4:29 am
Level 10 : Journeyman Hunter
Sounds cool
1

Welcome