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Oh, you're just who we're looking for! The Guild is in need of experts in wizardry to combat the ongoing crisis of...
Mimics!
A super intense hide-and-seek PVP minigame for Java 1.21.5 (and 1.21.6 and 1.21.7)Traditional hide and seek maps have a big flaw: after playing on the same map 20 times, you'll have memorized every block and hiding spot in the game, giving hiders a huge disadvantage and reducing replayability. Mimics! brings a revolutionary concept to the prop hunt genre: Every. Single. Block is a potential prop.
In this minigame, the Wizards (seekers) are tasked with eliminating the Mimics (hiders), hidden in the map as various blocks. However, the Mimics can and will fight back: each Mimic is equipped with a creeper-like fuse, allowing them to detonate themselves to eliminate the Wizards.
The Wizards are equipped with powerful laser spells, capable of vaporizing any Mimic with a click. But they are also heavily outnumbered: Wizards only have one life each, while Mimics can respawn a fixed amount of times, and are only truly eliminated when they are out of respawns.
The last remaining team will reign victorious. Will the Guild fend off the Mimic crisis, or will civilization fall to sentient, explosive blocks?
Originally created in 3 days for the Yeggs 2023 spring map jam. More maps and weapons will be added over time.
6 Update Logs
A Realms Release Update : by Hexakon 08/27/2025 8:32:51 pmAugust 28, 2025 @ 12:32 am UTC
Welcome back, lovely Wizards and loathsome Mimics! This update introduces two new maps along with a few bug fixes that prevented it from working on Realms (if anyone was using that).
The map should probably still work on 1.21.5, but I haven't tested it. 1.21.8 is recommended.
New map: pit (built by Stektos)
Visit the ruins of a lumber camp surrounded by rocks and trees, but don't let the pretty scenery distract you from your objective!
New map: hairpin (built by Stektos)
A racetrack seemingly evacuated in the middle of a race. The colorful cars and unique scenery makes this map particularly difficult for mimics to camouflage themselves!
Bug fixes
The map should probably still work on 1.21.5, but I haven't tested it. 1.21.8 is recommended.
New map: pit (built by Stektos)
Visit the ruins of a lumber camp surrounded by rocks and trees, but don't let the pretty scenery distract you from your objective!
New map: hairpin (built by Stektos)
A racetrack seemingly evacuated in the middle of a race. The colorful cars and unique scenery makes this map particularly difficult for mimics to camouflage themselves!
Bug fixes
- Fixed mimics cannot spawn on mud blocks
- Fixed cannot change map on Realms
- Fixed disguises not working if waiting 10 seconds to spawn as mimic
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As for the mimic respawn count, for now you can change it with the command /scoreboard players set !Mimics Local X (change X to the number you want)