Published Mar 25th, 2021, 3/25/21 12:31 pm
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This is a completed and play-tested prototype for a large-scale Dark Souls-inspired adventure map I have been working on since October, on and off. Players have a vast underground mine to explore which is segmented into a few linear and branching pathways, each circling back round to open shortcuts to the sole checkpoint of the area (serving as a Bonfire from DS).
There are 2 boss fights, the Cursed Miner and the Swarm of Silk, and 1 secret miniboss. They, the lore scattered across the map, and the custom enemies are a work-in-progress so please give feedback if you run into trouble.
I reckon this area will take around 1h30-2h to explore fully depending on how thorough you are and how good you are at parkour (its not too difficult).
There are 2 boss fights, the Cursed Miner and the Swarm of Silk, and 1 secret miniboss. They, the lore scattered across the map, and the custom enemies are a work-in-progress so please give feedback if you run into trouble.
I reckon this area will take around 1h30-2h to explore fully depending on how thorough you are and how good you are at parkour (its not too difficult).
Progress | 100% complete |
Tags |
tools/tracking
5037138
2
minesouls-prototype-v0-30-2-test-release
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Do you have any criticisms, just out of interest?