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MoonsPod avatar MoonsPod
Level 62 : High Grandmaster Senpai
81
Last Update during Minecraft 1.9.4
Information:

The Following is also explained in books in the Game
If you have a Speed Run (with RunnerBag collections or without) i want to see, so leave a link in the comments :) )

General:
3 Jump Areas 1 Challange tower (The Shard)
Map: (Download) (No Adfly Download)
Resource Pack: (Download) (No Adfly Download)
Spawn: (1400 0 -200)
Timer can be Enabled/Disabled at Spawn
Death upon falling can also be Enabled/Disabled at Spawn (Recommend leave enabled)

Parkour:
Play Peaceful
3 Jump Areas
Start/Finish for each area is marked by redstone blocks
most pressure plates will set your Spawn
if you fall you should be automatically killed, unless death upon falling is disabled, then you must type /kill
Runner Bags (Books retextured) reduce your finished time at the end of an area
Place the Runner Bags in the chest inside finish rooms at the end of each area to reduce your time by -50 each
Trying to keep books to use in the next area will remove them from your inventory

The Shard:
Play on your Easy+
Goal is to reach the helicopter at the top
You can break the companion cube looking blocks

Related:

faith__minecraft_skin-jpg
Faith- Click here!

Update Log
18/5/2016 - sorry last change for now i promise~
  • Remodeled more interiors including subway
  • Rextured stone slabs to be less green and brighter
  • Swapped chain link fence with stained glass in some places
  • Removed accidently kill plane under the ending of the map oops...

17/5/2016 -
  • Remodeled some interiors
  • Fixed some kill floors being just wrong
  • Elevators now spin you the right way round upon exiting them
  • Gravel is removed from players inventory before yellow floor in Shard now
  • Noteblock plays when correct input is detected on some parts of the Shard
  • Runner bag is removed from players inventory upon starting next zone on every zone where it matters

15/5/2016 -
  • Removed kill buttons on ground floor
  • Added auto kill when falling from buildings (can be disabled however invisible walls will stop you reaching ground, sorry)
  • Renammed most books to 'Runner Bag'
  • Number of Bags hidden around map increased/decreased
Click to reveal bag locations
-Runner bag locations-
Zone 1
1-first office
1-after crane atop roof exit
6-behind blue construction tarp, red door
7-tube station other side of tracks
1-first green office after leaving tube
2-after green office jump down balcony
3-crane crossing on the right
4-below 2nd crane - crane crossing
25-TOTAL

Zone 2
1-atop stairs building down roof exit
5-groundlevel before train tracks inside office thru vents, allyway
3-sewer entrance, tube going out
1-in big sewer room below stairs
1-after sewer big room, go right, inside tube
3-walking chainlink fence from building to building go right past fence into building
1-before jumping to final building turn right
15-TOTAL

Zone 3
1-go left after jumping to first building
1-between boxes after billboard building
1-after annoying jump round corner, under orange square billboard
2-after jumping down from previous, turn around
1-inside red stripe roof exit building has glass all round
2-after climbing stairs to red topped box, go behind box
2-inside construction drop once, behind tarp
1-inside construction, bottom in corner below tarp
2-inside orange wool w/ waterfall, bottom floor glass room
3-after chainlink crossing next to river, go river side, drop
1-sewage treatment area, in grey tubing next to river
3-at end of bridge near the end
20-TOTAL

(If you find additional or some that are not nammed Runner Bag let me know)

  • Retextured new 'Command Blocks'
  • Retextured 'Ladders'
  • Difficulty indicators before 'The Shard' have changed to player heads
  • Covered some inside of buildings with black wool that had it missing
  • Moved pressure plate that starts 'The Shard'
  • Fixed a bunch of stupid stuff you wont notice in 'The Shard' itself
  • Added download in PMC page description without adfly cos its rubbish sometimes

13/3/2014 -

  • UPDATED FOR 1.8 (invisible walls (drools))
  • Re-arranged hub
  • regen and saturation buff positions altered

3/3/2014 -

  • Re-Added video, moved channel sorry for updating

19/1/2014 -

  • Simple added shader screenies, everyone does it rite? :>

25/10/2013 -

  • Saturation & Regen applied to player when in the map
  • Mob drops enabled so XP is dropped

24/10/2013 -

  • Timer was added, to record times easier, sweet!
  • As well as chests which consume the Runner Bags to reduce your finished time in each area, great!
  • Oh its so automatic and lovely now! :D
  • Spawn was changed


23/09/2013 -

  • Up to date video (finally) in the main box


17/09/2013 -

  • Additions to resource pack
  • - GUI simplified because really its not necessary
  • - CHAIN LINK FENCES
  • - Air Vent block
  • - Air Vent with fan block
  • - Filing Cabinet block
  • - Chests minor change
  • - Nether Brick is Iron (for nether fences)
  • - Sponge is some sort of console thing
  • - Zombies and Zombie Pigmen are textured like skeletons
  • - Iron sword looks like taser
  • - Stone sword looks like baton
  • - bassattack.ogg is a alarm sound now
  • - bow sounds are gun sounds
  • - female hurt sounds for player
  • - male grunts for mobs
  • - appropriate step sounds
  • Replaced blocks with appropriate new textured blocks
  • Cleaned up office areas


03/08/2013 -

  • Texturepack changed to Resourcepack


21/03/2013 -

  • Texturepack: Everything has a texture, unless its not surposed to (default textures to some things)
  • Map: Elevators are now done with command blocks, genius..


19/03/2013 -
  • Texturepack updated for 1.5 (still not totally complete just the necessaries)
  • Resaved the map, checkpoints should work correctly first time


25/05/2012 -
  • Added secret area at end (not so secret anymore)
  • altered texture pack
  • minor changers


27/04/2012 -
  • Uploaded updated version
  • Finished adding background buildings surrounding the main city
  • Finished shard, i think~ tell me if its too hard or too easy or bits need to be explained better
  • Finished jump sections with added bag chests
  • Texture pack updated, zombies are skinned as 'Blues' now :o

25/04/2012 -
  • It is pretty much done!
  • All levels are made and the city is finished, adding background buildings and some of those 'secret' chests
  • The Shard is almost done, tweeks here and there, just need to retexture some mobs as well
  • Things to do: The background buildings over the rivers, secret chests along the routes that contain runner bags, change mobs textures, change some bits of The Shard.
09/02/2012 -
  • The Shard is pretty much finished, the dispensors dont dispense anything yet because its not minecraft 1.2 where mobs will pop out of them
  • 1 1/2 Parkour building bits remain to be built
  • Secret area added
  • Some TexturePack changes

03/03/2012 -
  • I forgot to update the shard for 1.2, so no mobs spawn in it yet, dispensors are all empteh :x
  • More parkourness was added, tiny area left to fill so it paths towards the shard


10/11/2012 -
  • Updated to 1.4.2
  • Command blocks now set your spawn when you run over them so if you fall of and die its not a big deal
  • Inventory is kept upon death
  • kill self buttons are located on ground level if you fall of and want to get back to a checkpoint
  • Books have been used instead of arrow signs to explain what to do
  • Some minor changes


Progress100% complete
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1
12/03/2020 1:13 am
Level 1 : New Miner
VinkoGaming
VinkoGaming avatar
umm what version?
1
07/10/2019 8:02 am
Level 1 : New Miner
SaburCraft
SaburCraft avatar
Awesome
1
05/25/2017 4:31 pm
Level 1 : New Miner
dragon gamer 11
dragon gamer 11 avatar
is there any blues
1
05/06/2017 11:25 am
Level 1 : New Miner
Frozjy Gaming
Frozjy Gaming avatar
is there any 18 versions?
1
11/23/2016 9:37 am
Level 9 : Apprentice Explorer
TeamKobus2
TeamKobus2 avatar
Cool! I love it!
1
08/07/2016 7:58 pm
Level 17 : Journeyman Architect
AzzySB
AzzySB avatar
I loved the map!!! So Colourful! (Not much but it doesn't matter) Great job on this! I totally loved the parkour! And this had some of the mirror's edge tension to be honest! Keep up the good work!
1
06/28/2015 4:29 pm
Level 53 : Grandmaster Architect
ValoriaGamingNetwork
ValoriaGamingNetwork avatar
Sweet Video
1
06/27/2015 8:50 am
Level 21 : Expert Pokemon
Epikface
Epikface avatar
Is there a 1.7 version on record? I want to use it with a few mods.
1
01/27/2015 10:04 am
Level 18 : Journeyman Explorer
RenegadeRad
RenegadeRad avatar
AWesome!
Diamond!
Fav!
Lots of cookies!
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