Published Jan 22nd, 2013, 1/22/13 9:00 pm
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Welcome to the Mob Survival v3.5! In this map you must gather solo or with others against 8 waves of increasingly difficult mobs. To help you to get through these waves you get golden nuggets from each wave which you can use to get upgrades to armor, weapon-dry, and enchantments. Can you survive? Find out in Mob Survival v3.5! www.youtube.com/ReduxInfinite (Map maker)
Please report bugs as comments below.
NOTE: This map has currently only been verified to work on Minecraft snapshot 13w03a through 13w07a.
Changelog (from v1.0)
1. Added crafting bench in currency room.
2. Added furnace in currency room.
3. Changed difficulty to normal.
4. Killed stray silverfish.
5. Fixed 95% of mobs despawning by giving them items. (Some mobs will still despawn but most will not anymore.)
6. Added torches in most wave rooms.
7. Added ending when button is pressed at the end of the map.
8. Set gamerule "keepInventory" to true.
Changelog (from v2.0)
1. Added normal difficulty setting (default).
2. Added hard difficulty setting.
3. Added advanced difficulty setting.
4. Added hopper onto both droppers in currency room with new items.
.
Changelog (from v3.0)
1. Changed gamemode to adventure to prevent unwanted mobs being spawned by broken torches.
Changelog (from v3.1)
1. Changed starter chest to double chest and added more items in it.
2. Made when possible command blocks commands more specific.
Please report bugs as comments below.
NOTE: This map has currently only been verified to work on Minecraft snapshot 13w03a through 13w07a.
Changelog (from v1.0)
1. Added crafting bench in currency room.
2. Added furnace in currency room.
3. Changed difficulty to normal.
4. Killed stray silverfish.
5. Fixed 95% of mobs despawning by giving them items. (Some mobs will still despawn but most will not anymore.)
6. Added torches in most wave rooms.
7. Added ending when button is pressed at the end of the map.
8. Set gamerule "keepInventory" to true.
Changelog (from v2.0)
1. Added normal difficulty setting (default).
2. Added hard difficulty setting.
3. Added advanced difficulty setting.
4. Added hopper onto both droppers in currency room with new items.
.
Changelog (from v3.0)
1. Changed gamemode to adventure to prevent unwanted mobs being spawned by broken torches.
Changelog (from v3.1)
1. Changed starter chest to double chest and added more items in it.
2. Made when possible command blocks commands more specific.
Progress | 100% complete |
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