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Mons'haven

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GrimHolder
Lvl 27Expert Architect Aesthetic
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Welcome to the first look at the Capital—a long-standing mega-project engineered as the crown jewel of an upcoming SMP world.

Rather than just an aesthetic showcase, this terrain and city layout is built specifically to support a custom RTS City-Building system designed from the ground up for dynamic PvPvE gameplay, deep trade economics, and active logistics.

World Engineering & Functional Logistics


  • Operational Sea Lock & Elevation Shift: The massive filigree sea gates are not decorative. They form a fully functional, multi-stage canal lock. Powered by custom simulated engineering, the lock dynamically and asynchronously shifts water levels to lift and lower active watercraft between the open ocean and the perched mountain harbor.

  • Integrated Movecraft Progression: Naval and aerial logistics are driven by Movecraft, but fully integrated into the server's economy. Vessels aren’t just slapped together—progression is unlocked through a technological research tree, requiring a certified Shipwright to blueprint, test, save, and formally commission designs.

  • Natural Fortress Basin: An alpine caldera completely enclosed by hand-sculpted, razorback peaks carved using WorldEdit and VoxelSniper. Chokepoints, high-altitude airship mooring towers, and cliffside bastions dictate territorial control and naval defense.

Development & Alpha Roadmap


  • City-Builder Engine: The core base-building and territory engine is sitting at ~90% completion for its initial Alpha test.

  • Target Launch: Limited-access lottery Alpha planned for October.

  • Persistent Progress & Credits: While test wipes will occur between Alpha and Beta phases, active participants will earn persistent legacy credits tied to future progression.

  • What’s Next: In-depth breakdowns, mechanic showcases, and video demonstrations of the city builder and canal lock operations are coming soon
Stay tuned for access details and future previews.

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