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Here is a lovely gaggle of commands you can really play around with.
I feel I will revisit these fine orange blocks soon and improve the possibilities of spawning.
The core of these commands is testing for an already naturally spawning host mob (I used Zombie) that will summon your custom mob relative to its location.
Commands:
pastebin.com/tTchCvxA
I feel I will revisit these fine orange blocks soon and improve the possibilities of spawning.
The core of these commands is testing for an already naturally spawning host mob (I used Zombie) that will summon your custom mob relative to its location.
Commands:
pastebin.com/tTchCvxA
Progress | 100% complete |
Tags |
tools/tracking
2845555
2
naturally-spawning-custom-mobs
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== GIVE ==
/give @p minecraft:command_block 1 0 {BlockEntityTag:{Command:"/say hi"}}
== ITEM ENTITY ==
/summon Item ~ ~ ~ {Item:{id:minecraft:command_block,Count:1b,tag:{BlockEntityTag:{Command:"/say hi"}}}}
== MINECART ==
/summon MinecartCommandBlock ~ ~1 ~ {Command:"/say hi"}
== BLOCK ==
/setblock ~ ~ ~ minecraft:command_block 0 replace {Command:"/say hi"}
== FALLING SAND ENTITY ==
/summon FallingSand ~ ~ ~ {Time:1,Block:command_block,TileEntityData:{Command:"/say hi"}}
Summon Custom Mob
/execute @e[score_Rare_min=1] ~ ~ ~ /summon Skeleton ~ ~ ~ {DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f],Equipment:[{id:258,Count:1},{id:301},{id:0},{id:0},{id:0}]}
The old item ids do not work. Instead of "258" put "minecraft:iron_axe", and so on.
Put "{}" instead of "{id:0}