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A Parkour/Puzzle minecraft map made by RaisusTheFlammie
Banner made by SanctifiedGraphics
Ladies and Gentlemen, feast your eyes upon the parkour spectacular that is Nemesis' Vengance. Nemesis, the Greco-Roman goddess of vengance has returned to wage war on humanity. Did I mention she's a zombie now? Yeah... a few thousand years rotting can do that to you.The scoring system I've created uses diamonds so please post your score, see if you've got all of them.
Robodopolus (Miningderps) LP:
Spoiler
Kish30NumberForce LP:
Spoiler
Evan The Minecraft Player:
Spoiler
ImmortalHD:
Spoiler
PG2i7eXUkVc - PRIVATE VIDEO
Utorak:
Spoiler
UberHaxorNova:
Spoiler
Rules:
1. Do not destroy any block unless told to.
2. Play on Survival, Peaceful mode ONLY.
3. All jumps are achievable (so if you don't get it, keep trying, it can be done)
4. Please do not use mods like TooManyItems or SinglePlayerCommands. (Rei's mini-map is recommended in one of the Diamond Levels... You'll see why.)
5. Diamonds are your score! Look for them, at any cost.
6. Have Fun!
Optional: Beat the Clock! (Finish the game in the shortest time possible. Current record is: 99h:59m:59s set by: Default
Download:
Mod: Rei's Mini-map
Map: See Topic
Recommended Texture Pack:
John Smith Texture Pack: http://www.jslegacy.com/
HD Texture Pack Fixer: http://www.minecraftforum.net/topic/1496369-151-15-147update-319-mcpatcher-hd-fix-303-245-03/ (Use if Texture Pack update in 1.5+ makes the Textures look odd as well as in any minecraft version pre 1.5)
Changelog:
Spoiler
Live-1.2.2: Whoo! Nearly up to 2,000 Downloads! So Sweet! As a reward, I've made a few changes to the map. I've added a TNT detonation to the Boss once you kill her, also you can no longer reach the 8th switch until you've hit all 7 others. Finally I've limited the Cactus from growing since someone mentioned that it did to me, so Thank you, Much appreciated.
Live-1.2.1: Okay. I've fixed some spelling errors and Nerfed the Lava Run level a bit, to make it slightly easier to pass, but something went seriously wrong with the redstone that I missed upon upgrading to 1.5 and 1.5.1. Many thanks to Kish30 for doing his last LP for my map so I saw it not working, which should be up on this post with this update, I've managed to fix it I think, next I might bring back TNT'ing the boss and making use of redstone torches to power some kind of Fire Charge tick dispenser. Watch This Space.
Live-1.2: This is probably going to be the final version of the game, I've added a few written booklets that describe the map in better detail and have added them to the Spawn Room. I've also added some celebratory TNT at the end of the map and fixed the way the sand wall in the Boss Room falls.
Live-1.1: Changed some things around in the Boss Room, added some more platforms for easier jumping to the exit.The map should work through 1.4.7 and 1.5 (Though I'll make sure of this when 1.5 comes out)
Live-1.0: Transitioned into Live play with the inclusion of the Boss, the platforms and some more checkpoints to save yourself having to re-run the entire map.
Beta-0.9.9r1: Some fixes were required (stupid timing set off the clock, so I reset it, and added a few tweaks that you'll be able to see in-game. Added the Screenshots into this post. Next will be the development of the Boss and the exit of the map from Beta into Live Play.
Beta-0.9: Big bugfixes and redstone testing this time.
Beta-0.8.5: Further fixes to the HP removal mechanism and overhaul of the Boss Room. Included a Sand Wall that falls when activated to reveal a "Congrats" sign.
Beta-0.8: Fixed and fully tested Redstone functionality for Boss Room. Added a way to Remove HP from boss while activated using TNT and Bedrock (to shield the Boss Room from damage)
Beta-0.7.5: Added some redstone HP functionality to the Boss Room, revamped the respawn area and starting points. Also added a viewing platform to watch the timer (for those of you who want to time yourself, bring a cameraman)
Beta-0.6: Added a boss room, revamped the timer circuit to link to the boss room. Finished Obsidian levels.
Beta-0.5.5: Small change after realising "Adventure" mode does not allow the breaking of wool blocks, which impede the player's journey, so I have reverted it to "Survival" mode. I have also reset the map after testing its functionality. All the buttons should be back where they belong. Sorry folks, no free rides from me.
Beta-0.5: Testing the functionality of the "Adventure" mode. Upgraded the map to 1.4.2 and included one level where 1.4.2 is required. Completed the Netherstone Levels and began work on the final Obsidian Levels.Included some more hidden diamonds and emeralds (though those are for the 1.4.2 stuff, and are only found in that particular area of the map.) Changed the name of the map from "The Parkour" to "Nemesis' Vengance".
Beta-0.2: Upgraded the clock to include up to 100 hours of gameplay (99h;59m;59s) and added the first bits of the Netherstone levels.
Beta-0.1.9.5: Transitioned into Beta with the addition of a large, complex counting system to track your time in the game; The circuitry is encased in cyan wool outside of the level environment, so if you're using a camera-man he or she might want to go out there to keep an eye on your time. So far I've only got it running up to one hour (59m:59s), but later I'll add for hours too.
Alpha-0.1.9: Completed Diamond Levels and all rewards therein after a good thrashing session with my muse. Yay! I'm also looking for some Beta testers; someone other than myself to give my map a good run through on Survival or Adventure modes and give feedback.
Alpha-0.1.8: Fixed the download and game for Minecraft 1.3.2. Now no longer requires Vertical Redstone mod. Included a 'T' Flip-Flop; Yay!
Alpha-0.1.5: Completed GOLD Sector and all affiliated rewards.
Alpha-0.1.0: Added first part of GOLD Sector and included some rewards, also fixed and re-adjusted diamond count in all of the obtainable areas.
Alpha-0.0.5: Bugfixes with slipup on Creative Vs Survival mode.
Alpha-0.0.1: Added IRON sector and diamond scoring for that sector, as well as the respawn point. Changed download site so I can track number of downloads. Changed Texture Pack, please see the "Recommended Texture pack" to see the Texture pack I used.
In-Dev V2: Added Diamonds for scoring purposes, as well as some key items.
In-Dev V1: Began construction of the map. Completed GREEN Sector.
Live-1.2.1: Okay. I've fixed some spelling errors and Nerfed the Lava Run level a bit, to make it slightly easier to pass, but something went seriously wrong with the redstone that I missed upon upgrading to 1.5 and 1.5.1. Many thanks to Kish30 for doing his last LP for my map so I saw it not working, which should be up on this post with this update, I've managed to fix it I think, next I might bring back TNT'ing the boss and making use of redstone torches to power some kind of Fire Charge tick dispenser. Watch This Space.
Live-1.2: This is probably going to be the final version of the game, I've added a few written booklets that describe the map in better detail and have added them to the Spawn Room. I've also added some celebratory TNT at the end of the map and fixed the way the sand wall in the Boss Room falls.
Live-1.1: Changed some things around in the Boss Room, added some more platforms for easier jumping to the exit.The map should work through 1.4.7 and 1.5 (Though I'll make sure of this when 1.5 comes out)
Live-1.0: Transitioned into Live play with the inclusion of the Boss, the platforms and some more checkpoints to save yourself having to re-run the entire map.
Beta-0.9.9r1: Some fixes were required (stupid timing set off the clock, so I reset it, and added a few tweaks that you'll be able to see in-game. Added the Screenshots into this post. Next will be the development of the Boss and the exit of the map from Beta into Live Play.
Beta-0.9: Big bugfixes and redstone testing this time.
Beta-0.8.5: Further fixes to the HP removal mechanism and overhaul of the Boss Room. Included a Sand Wall that falls when activated to reveal a "Congrats" sign.
Beta-0.8: Fixed and fully tested Redstone functionality for Boss Room. Added a way to Remove HP from boss while activated using TNT and Bedrock (to shield the Boss Room from damage)
Beta-0.7.5: Added some redstone HP functionality to the Boss Room, revamped the respawn area and starting points. Also added a viewing platform to watch the timer (for those of you who want to time yourself, bring a cameraman)
Beta-0.6: Added a boss room, revamped the timer circuit to link to the boss room. Finished Obsidian levels.
Beta-0.5.5: Small change after realising "Adventure" mode does not allow the breaking of wool blocks, which impede the player's journey, so I have reverted it to "Survival" mode. I have also reset the map after testing its functionality. All the buttons should be back where they belong. Sorry folks, no free rides from me.
Beta-0.5: Testing the functionality of the "Adventure" mode. Upgraded the map to 1.4.2 and included one level where 1.4.2 is required. Completed the Netherstone Levels and began work on the final Obsidian Levels.Included some more hidden diamonds and emeralds (though those are for the 1.4.2 stuff, and are only found in that particular area of the map.) Changed the name of the map from "The Parkour" to "Nemesis' Vengance".
Beta-0.2: Upgraded the clock to include up to 100 hours of gameplay (99h;59m;59s) and added the first bits of the Netherstone levels.
Beta-0.1.9.5: Transitioned into Beta with the addition of a large, complex counting system to track your time in the game; The circuitry is encased in cyan wool outside of the level environment, so if you're using a camera-man he or she might want to go out there to keep an eye on your time. So far I've only got it running up to one hour (59m:59s), but later I'll add for hours too.
Alpha-0.1.9: Completed Diamond Levels and all rewards therein after a good thrashing session with my muse. Yay! I'm also looking for some Beta testers; someone other than myself to give my map a good run through on Survival or Adventure modes and give feedback.
Alpha-0.1.8: Fixed the download and game for Minecraft 1.3.2. Now no longer requires Vertical Redstone mod. Included a 'T' Flip-Flop; Yay!
Alpha-0.1.5: Completed GOLD Sector and all affiliated rewards.
Alpha-0.1.0: Added first part of GOLD Sector and included some rewards, also fixed and re-adjusted diamond count in all of the obtainable areas.
Alpha-0.0.5: Bugfixes with slipup on Creative Vs Survival mode.
Alpha-0.0.1: Added IRON sector and diamond scoring for that sector, as well as the respawn point. Changed download site so I can track number of downloads. Changed Texture Pack, please see the "Recommended Texture pack" to see the Texture pack I used.
In-Dev V2: Added Diamonds for scoring purposes, as well as some key items.
In-Dev V1: Began construction of the map. Completed GREEN Sector.
Additional Notes
Before anyone says; yes I did intentionally misspell Vengeance :P8 Update Logs
Update #8 : by RaisusTheFlammie 05/09/2013 5:23:14 pmMay 9, 2013 @ 9:23 pm UTC
UPDATE COMPLETE
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