Published Jun 23rd, 2020, 6/23/20 3:40 pm
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I create a World for OCHA RPG, which is a MMORPG server under development. In the video, I show my starting process, and later include a small tour of the world. The world is 10 thousand by 10 thousand blocks, all made with World painter.
This is a project that I am apart of. I am the Lead Builder for OCHA RPG. We have already begun multiple build projects on this world. Message me if you would like to become a builder for this server.
I will continue uploading videos in this world, where we continue to customize the landscape, and construct cities, forts, villages, ect.. Subscribe for more!
OCHA Public Discord:
https://discord.gg/pvQKuFk
Music: [Medieval Tavern] Tavern Loop One, [Medieval/Fantasy] Adventure. by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
http://creativecommons.org/licenses/b...
Some info about the server:
"The core goal of OCHA, is to create a place where people can be respected and comfortable, for whatever trait they aim to master, whether its chivalry on the battlefield, light fingers at the end of a lock pick, or smooth in their sales at the many available marketplaces, legitimate or otherwise.
This is made possible through our expansive open world closed cities techniques having vast ranges of explorable terrain that is both geographically, topographical, and tempertately accurate.
With features from custom magic and skill based combat, to the fluctuating economy innovations of balanced worth, not to mention the overall availability of minecraft in game to construct a hobble, a home or a castle for your enemies and friends to see their names scribbled on your guest lists.
With immersive questlines speckled throughout the map you'll find the level cap coming at faster than you can find out why garfunkle hasn't been paying his taxes
All of which made possible by the incredible team dedicated each day to the realism and depth of the project
From our team leads to the steadfast executive team making strides daily to both grow and learn at every turn.
The team has been working on foundational efforts for the better half of the past year, much of which has been setting up the work station to make efficient the construction of the game. We're currently stepping into the phase of expanding writing alongside map construction of both the open world and closed cities, utilizing multiverse to simulate load screens to both create a low lag environment that still allows online play. Publicly available efforts can be found scattered here and there though most of the excitement sits building potential, nothing is more disappointing than poorly timed fireworks. We believe the imaginos team shares the same vision of us to facilitate a place for people to enjoy themselves through deep immersive roleplay, being creative how they like. This is of course minecraft.
Our goal. Truly is to take over the world, in the most humble way possible. In 5 years time having built the foundation to handle 20-30 access points and servers connected to one database handling a capacity of upwards of 2000 active players per with nothing but room to grow.
Beyond which we of course intend to form a proper studio where the sequel is released in it's own capacity and platform once we've outgrown being able to utilize minecraft as a host.
It's a hobby." -Oliver(CAO)
This is a project that I am apart of. I am the Lead Builder for OCHA RPG. We have already begun multiple build projects on this world. Message me if you would like to become a builder for this server.
I will continue uploading videos in this world, where we continue to customize the landscape, and construct cities, forts, villages, ect.. Subscribe for more!
OCHA Public Discord:
https://discord.gg/pvQKuFk
Music: [Medieval Tavern] Tavern Loop One, [Medieval/Fantasy] Adventure. by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
http://creativecommons.org/licenses/b...
Some info about the server:
"The core goal of OCHA, is to create a place where people can be respected and comfortable, for whatever trait they aim to master, whether its chivalry on the battlefield, light fingers at the end of a lock pick, or smooth in their sales at the many available marketplaces, legitimate or otherwise.
This is made possible through our expansive open world closed cities techniques having vast ranges of explorable terrain that is both geographically, topographical, and tempertately accurate.
With features from custom magic and skill based combat, to the fluctuating economy innovations of balanced worth, not to mention the overall availability of minecraft in game to construct a hobble, a home or a castle for your enemies and friends to see their names scribbled on your guest lists.
With immersive questlines speckled throughout the map you'll find the level cap coming at faster than you can find out why garfunkle hasn't been paying his taxes
All of which made possible by the incredible team dedicated each day to the realism and depth of the project
From our team leads to the steadfast executive team making strides daily to both grow and learn at every turn.
The team has been working on foundational efforts for the better half of the past year, much of which has been setting up the work station to make efficient the construction of the game. We're currently stepping into the phase of expanding writing alongside map construction of both the open world and closed cities, utilizing multiverse to simulate load screens to both create a low lag environment that still allows online play. Publicly available efforts can be found scattered here and there though most of the excitement sits building potential, nothing is more disappointing than poorly timed fireworks. We believe the imaginos team shares the same vision of us to facilitate a place for people to enjoy themselves through deep immersive roleplay, being creative how they like. This is of course minecraft.
Our goal. Truly is to take over the world, in the most humble way possible. In 5 years time having built the foundation to handle 20-30 access points and servers connected to one database handling a capacity of upwards of 2000 active players per with nothing but room to grow.
Beyond which we of course intend to form a proper studio where the sequel is released in it's own capacity and platform once we've outgrown being able to utilize minecraft as a host.
It's a hobby." -Oliver(CAO)
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