Published Oct 18th, 2021, 10/18/21 7:27 pm
- 6,044 views, 4 today
- 771 downloads, 1 today
9
Experience the next adventure in the OUTBREAK series in this one to eight players map! OUTBREAK 2 takes place in the first-ever city to be affected by the Outbreak; discover long-lost secrets as you dive deeper into the story of how the world fell apart and how the infected took over. Find loot containers to scavenge food & weapons as you navigate your way through the derelict city of Amiro, fighting off the Infected and other threats you may cross on your journey.
OUTBREAK 2 FINAL VERSION NEW DOWNLOAD AVAILABLE NOW!
Changes:
-Fixed a major issue with the Courthouse stairs entrance not opening for some players
-Fixed a few out of bounds spots within the map
-slightly shortened a couple of areas in the map so it's not too long & repetitive (Feedback on the map led to this change)
-Made some changes to Amiro shopping centre
-Removed the ladder search section in Amiro Shopping centre to shorten the playing time within the map
-Reworked some parkour areas to improve gameplay
-Made some minor changes to the ice, lightning and explosive bows
-Slightly changed the spawn rates of zombies
-Slightly changed the tutorial area
-fixed a few other small issues players experienced within the map
OUTBREAK 2 INFORMATION PLEASE READ:
That's all you need to know, I hope you enjoy this map, please leave any feedback you may have!
**If you encounter any glitches within the map please let me know either on here or the OUTBREAK 2 Trailer on YouTube!**
OUTBREAK 2 FINAL VERSION NEW DOWNLOAD AVAILABLE NOW!
Changes:
-Fixed a major issue with the Courthouse stairs entrance not opening for some players
-Fixed a few out of bounds spots within the map
-slightly shortened a couple of areas in the map so it's not too long & repetitive (Feedback on the map led to this change)
-Made some changes to Amiro shopping centre
-Removed the ladder search section in Amiro Shopping centre to shorten the playing time within the map
-Reworked some parkour areas to improve gameplay
-Made some minor changes to the ice, lightning and explosive bows
-Slightly changed the spawn rates of zombies
-Slightly changed the tutorial area
-fixed a few other small issues players experienced within the map
OUTBREAK 2 INFORMATION PLEASE READ:
- All rules are displayed on the map, you'll be sent through a tutorial mission before actually starting the map.
- You CAN'T set the difficulty to Peaceful at any point otherwise the map won't work as intended.
- OUTBREAK 2 is a parkour, puzzle and survival adventure map, in which you must find loot containers throughout the map for weapons and food to help survive against the hundreds of infected roaming Amiro city.
- This map is made for ADVENTURE MODE ONLY.
- The maximum number of players I would recommend is 8, however, it is possible to play with more
- This map can be played solo!
- OUTBREAK 2 completion time depends on how long you spend searching for loot, the map takes around 2 hours to complete on average.
- The map must be played in 1.17 or higher, this is compulsory.
- If you don't spawn in the correct area the spawn coordinates are -373 69 -409
- If you haven't already tried it out, OUTBREAK 1 is also available on this website to download!
That's all you need to know, I hope you enjoy this map, please leave any feedback you may have!
**If you encounter any glitches within the map please let me know either on here or the OUTBREAK 2 Trailer on YouTube!**
Progress | 100% complete |
Tags |
tools/tracking
5341203
2
outbreak-2
Create an account or sign in to comment.
Just wanted to state, though, that I think there are far too many barrier blocks placed throughout the map, some of which had caused us to fall off and die/lose lots of progress from otherwise performable jumps, or areas there should be something (like a secret). I even ran into a similar issue as Funman37 with the brick building in the city, stopped by two barrier blocks that should've been removed. I'd personally recommend replacing some of the barrier blocks with taller structures to make it visibly clear the player isn't supposed to head that way!
If you ever need help or want to colab with a map, I'm 100% up for it!