• 6/11/24 7:38 pm
- 1.3k views • 0 today
- save_alt 126 downloads
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Added Creditgrian
5
The title doesn't say it all. This is an enormous project I started about a year ago, and it's... I don't have anything to say, I'll just go over it briefly. But first, go find out what Phasmophobia is before playing this, because it'll make a lot more sense that way. Contrary to in the actual game, ghosts don't always have exactly three evidences. To end the game, you have to throw the card that corresponds with the ghost you think is in the house into the hopper underneath the two charts. The chart on the left is the sanity chart, which shows how much sanity everybody playing has. The one on the right shows how active the ghost is Higher activity means a higher chance of a hunt, and additionally, when the graph gets all the way to the top, that means that the ghost is currently hunting. When you put down salt during a hunt, then it prevents the ghost from crossing it. That salt becomes normal during the next hunt. To place a candle, you have to drop it on the floor. Also, if you hold a card, then you can use certain /trigger commands as the equivalent of crossing out and checking different evidences. Holding a monkey paw also gives you /trigger commands to use.
This is too much to write aoigjrofdjoreafdaoigjrojorea
that might be enough explained stuff. (I really hope so)
PS, the download includes both the resource pack and the datapack.
This is too much to write aoigjrofdjoreafdaoigjrojorea
that might be enough explained stuff. (I really hope so)
PS, the download includes both the resource pack and the datapack.
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