Maps Water Structure

Point Blank Cargo Ship

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Arab13
Lvl 42Master Caveman
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Cargo Ship map from Point Blank. The logic of the original map is preserved, but some corridors and container placements have been adjusted. The helicopter from the original is not part of this build. Instead the map adds several rooms below the main deck and a network of ventilation shafts for alternative movement and hiding.

Texture packs and mods are optional. You can explore or play with friends locally (for example via e4mc mod or LAN-like networks).




Java, 1.21+

Screenshots made with shader "complementary-reimagined" by EminGTR

The timer runs on command blocks (Scoreboard). If you encounter any difficulties, leave a comment or send a private message
Special thanks to WwToPoRikWw, Mr_duck52525, Okurmen, Luc1fer, Pawka_Pow, Snegovi4eeek, miu_







There are at least three possible game modes: Deathmatch, Bomb, and Hide and Seek. Beds on the map provide quick respawn. Make sure to bind to the appropriate bed before the game starts. Food dispensers and chests with crossbows (Quick Charge III) and arrows are located at all three spawn points (red, blue, purple beds).

Deathmatch
• Can be team-based or free-for-all;
• You can also bind to the purple bed in the sleeping quarters.

Hide and Seek
• Best to bind to the red bed;
• Don’t forget to use the vents when hiding.

Bomb
• There are two bombsites: A on the upper deck, B under the stern of the ship;
• The red plate/button starts the countdown timer; the green plate/button defuses it;
• When the timer runs out everyone dies and the bomb team (attackers/red team) wins;
• Time to explosion: 45 seconds; defuse time: 10 seconds.
• The timer can be started and stopped from either site; running from one site to the other takes about 20 seconds;
• Players agree on additional rules among themselves — for example, whether a detonation that occurs after the last player on the red team has died still counts as a win for the red team;
• Recommended bed bindings: blue bed at the stern for defenders (blue team), red bed at the bow for attackers (red team).

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