Maps Challenge & Adventure

Project Alen1 - Escape Room

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Dexpa
Level 13 : Journeyman Miner
2
Experience a narrative-driven, single-player escape room that takes you through a massive research base dedicated to the discovery of all things extraterrestrial. A map loaded with thought-provoking puzzles, parkour, and some Metroidvania elements to complement its storytelling.

Story Overview:

An alien creature has been discovered walking amongst us, captured and studied by the great Doctor Maestro along with his team of elite scientists. You play as a "visitor" who was left and seemingly forgotten inside of the entry checkpoint room. Escape and follow along with the characters' stories and the aftermath of the events that occurred in the facility, solving your way through the security measures in place for unwanted eyes such as your own.

Game Mode:

Adventure

Average completion time:

~1-3 hours

There are several hint buttons throughout which are meant to be used if you can't figure out what to do. If you're still stuck or confused though, please reference the guide video in this post.

I spent roughly over a month (140+ active hours) making this map.

I'd love to hear what you think, so don't be afraid to leave a comment! Thank you so much for checking out my escape room! Enjoy!
Progress100% complete
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2 Update Logs

Update #2 : by Dexpa 05/12/2026 3:50:30 amMay 12 @ 7:50 am UTC

-Changed redstone lines to fix error where lectern outside of archives would open and close the door with each page flip.


-Changed redstone lines to fix error where brewing stand in the first room of the ship would open the door if you put two water bottles in it.


-Replaced wooden buttons of final puzzle of ship with stone buttons to prevent arrows from activating and holding the slime block pistons in the activated position.


-Covered hole exposing redstone behind a wall in the containment dome that the player wasn't meant to see.


-Fixed minecart detector rail puzzles so the minecart doesn't slide into a wall and become inaccessible.


-Fixed water lab puzzle, raising the height of the final sea lantern so the player couldn't skip the parkour section.


-Added book titles and author names to the first page of each book, to make the lore easier to understand.


-Changed multiple lines of text to sound more clear.


-Added several more optional hints throughout the map to give the player a better chance.


-Patched an exploit in the archives during the bow puzzle where the player could jump onto a bookshelf that never moves and shoot the second arrow whenever they felt like it.


-Made several puzzles more fair to the player to reduce frustration.
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