• 1/19/18 5:32 pm
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This is my first map in my ProBuilder career build in 2013. This map was intended for a known mode QuakeCraft (like original Quake in Minecraft with railgun). For such maps usually used very specific and strict requirements.
1. The map should be completely balanced (calculated from block to block).
2. The map should be easy to move.
3. Any place on the map should be clearly visible.
4. Need a good job with the lighting.
5. And of course, the map should be beautiful.
At first sight, to realize such project is very difficult. But I with absolute seriousness began.
In the process of working on the map, each point of the requirements prevented the realization of the other. So I decided to go to the source and to perform level design maps in the Quake and similar games.
While I was doing that, I realized that to make the design of castle or temple will be the easiest for me.
In lighting, I used a lot of design techniques. I used slabs and stairs for overlapping the luminous flux, the directional and background light sources, combined artificial lighting and sunlight (look at the screenshots).
Since the map must be as convenient as possible, basic details for beauty had to use on the walls and ceiling (different rifts and grooves, holes for lighting, pedestals for torches, columns, bars, and gaps for daylight).
For quick and easy travel in some places created holes in the floor and elevators.
At the time of release, the map was very popular, and even release the new maps, it was at the top of popularity. This is a great indication that I combine all the requirements and make a unique, beautiful and interesting map.
In the work, I used World Edit, Fast Async World Edit, Voxel Sniper, my creativity and hands
Screenshots with texture pack - Conquest and shaders - chocapic13 V6 Extreme
1. The map should be completely balanced (calculated from block to block).
2. The map should be easy to move.
3. Any place on the map should be clearly visible.
4. Need a good job with the lighting.
5. And of course, the map should be beautiful.
At first sight, to realize such project is very difficult. But I with absolute seriousness began.
In the process of working on the map, each point of the requirements prevented the realization of the other. So I decided to go to the source and to perform level design maps in the Quake and similar games.
While I was doing that, I realized that to make the design of castle or temple will be the easiest for me.
In lighting, I used a lot of design techniques. I used slabs and stairs for overlapping the luminous flux, the directional and background light sources, combined artificial lighting and sunlight (look at the screenshots).
Since the map must be as convenient as possible, basic details for beauty had to use on the walls and ceiling (different rifts and grooves, holes for lighting, pedestals for torches, columns, bars, and gaps for daylight).
For quick and easy travel in some places created holes in the floor and elevators.
At the time of release, the map was very popular, and even release the new maps, it was at the top of popularity. This is a great indication that I combine all the requirements and make a unique, beautiful and interesting map.
In the work, I used World Edit, Fast Async World Edit, Voxel Sniper, my creativity and hands
Screenshots with texture pack - Conquest and shaders - chocapic13 V6 Extreme
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