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Shader Test Map designed for testing shaders to see how capable they are, this map has rooms to test global illumination, reflections, shadows, materials, water, glass and different indoor lighting conditions. The map includes several compact shader testing rooms so you can quickly compare shader packs without loading a large world. Ideal for benchmarking.
Designed to test shaders that use ray tracing or path tracing as a method of global illumination.
Recommended to use a PBR texture pack such as SPBR while testing shaders on this map.
Do not use any texture packs that make extra blocks emissive that are not emissive in vanilla such as packs that make concrete, concrete powder, ore blocks, terracotta, etc, emit light.
Designed to test shaders that use ray tracing or path tracing as a method of global illumination.
Recommended to use a PBR texture pack such as SPBR while testing shaders on this map.
Do not use any texture packs that make extra blocks emissive that are not emissive in vanilla such as packs that make concrete, concrete powder, ore blocks, terracotta, etc, emit light.
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