54
Hello everyone.
It's been a long time since the last map for this game "Rounds" was created, I decided to completely remake it
On this map you need to determine against the enemy team, and during the game you will take one of 5 cards to choose from.
If you win, then you will actually use one point.
The task of the players. Whoever gets more than 5 victories first, wins finally
Map 10% In Russian
forge: 1.20.1
Players: 2 - 8
In my mode there are 40 different maps
+ The cards have laid their effect to infinity (not counting HP)
Discord server - Discord
It's been a long time since the last map for this game "Rounds" was created, I decided to completely remake it
On this map you need to determine against the enemy team, and during the game you will take one of 5 cards to choose from.
If you win, then you will actually use one point.
The task of the players. Whoever gets more than 5 victories first, wins finally
Map 10% In Russian
forge: 1.20.1
Players: 2 - 8
In my mode there are 40 different maps
+ The cards have laid their effect to infinity (not counting HP)
Discord server - Discord
9 Update Logs
Update #9 : by Ifritchik 05/30/2026 3:26:08 pmMay 30 @ 7:26 pm UTC
New Update 1.1.0
Card Rarity Fix
Previously, in 1.0, rarity didn't work and all drops had the same chance.
Common (Gray) - 65% -> 50%
Rare (Blue) - 34% -> 45%
Epic (Purple) - 1% -> 5%
The shield timer is now linked to blocks, not entities -> which removes visual bugs.
The cooldown (weapon reload) is now linked to blocks.
Your weapon now automatically reloads at the start of a round.
GPU Optimization
Particles have been reduced by 80% (will not affect the gameplay experience in any way).
ABYSSAL COUNTDOWN map has been rewritten -
1) Particles are now more visible.
2) Textures are now more visible during map selection.
3) Charge now works. Attacks faster than 10 seconds -> 8 seconds
The TOXIC CLOUD card has been rewritten -
1) The cloud size now depends on the bullet's damage and the number of TOXIC CLOUD cards drawn
2) The cloud's damage now depends on the player's damage
3) The cloud's particles have been reduced by 80%
The TARGET BOUNCE card has been rewritten
1) Bullets retain their ballistics timer when bouncing -> The bullet can easily miss the player
The REFRESH card has been rewritten
1) The card is now 100% effective -> when you hit an enemy, your shield is restored instantly
The TACTICAL RELOAD card has been rewritten
1) The card is now 100% effective -> when you use your shield, you reload
New cards:
SCAVENGER (Rare)
IMPLODE (Rare)
SAW (Epic)
Completely reworked the ricochet mechanics
Previously, if you had ricochets and a bullet hit the floor, it would disappear 90% of the time. Now this won't happen; bounces work 100%.
New sound effects
New particles
Improved gameplay -> If your reload speed is less than 4 seconds, the reload animation is sped up.
Improved gameplay -> If a player accidentally falls off the map, they will be returned to the arena.
Card Rarity Fix
Previously, in 1.0, rarity didn't work and all drops had the same chance.
Common (Gray) - 65% -> 50%
Rare (Blue) - 34% -> 45%
Epic (Purple) - 1% -> 5%
The shield timer is now linked to blocks, not entities -> which removes visual bugs.
The cooldown (weapon reload) is now linked to blocks.
Your weapon now automatically reloads at the start of a round.
GPU Optimization
Particles have been reduced by 80% (will not affect the gameplay experience in any way).
ABYSSAL COUNTDOWN map has been rewritten -
1) Particles are now more visible.
2) Textures are now more visible during map selection.
3) Charge now works. Attacks faster than 10 seconds -> 8 seconds
The TOXIC CLOUD card has been rewritten -
1) The cloud size now depends on the bullet's damage and the number of TOXIC CLOUD cards drawn
2) The cloud's damage now depends on the player's damage
3) The cloud's particles have been reduced by 80%
The TARGET BOUNCE card has been rewritten
1) Bullets retain their ballistics timer when bouncing -> The bullet can easily miss the player
The REFRESH card has been rewritten
1) The card is now 100% effective -> when you hit an enemy, your shield is restored instantly
The TACTICAL RELOAD card has been rewritten
1) The card is now 100% effective -> when you use your shield, you reload
New cards:
SCAVENGER (Rare)
IMPLODE (Rare)
SAW (Epic)
Completely reworked the ricochet mechanics
Previously, if you had ricochets and a bullet hit the floor, it would disappear 90% of the time. Now this won't happen; bounces work 100%.
New sound effects
New particles
Improved gameplay -> If your reload speed is less than 4 seconds, the reload animation is sped up.
Improved gameplay -> If a player accidentally falls off the map, they will be returned to the arena.
LOAD MORE LOGS
More like this
6480053
2

Have something to say?
java
1.20.1 forge