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Website HERE
Dynmap HERE
I am creating a full scale Runescape server for minecraft.
Including:
- NPCs
- Items
- Skills
- Regenerating Ores, Logs, and more
- Combat Levels
- PvP
- Custom Combat from Custom Item Speeds, Damage, and Custom Health Points
- Full to Scale Map
A custom plugin is currently being coded for RunescapeMC. It will include the following so far:
Skills
Attack, Strength, Defense, Fishing, Cooking, Mining, Ranged, Fire Making, Thieving, Wood Cutting, Agility, Combat Level, Blacksmiting, and fletching.
Combat
For attack, strength, and defense, command to type for an example /attack (switches to attack mode for xp in the attack skill), /strength (switches to strength mode for xp in the strength skill).
Fishing
for fishing percent chance of catching a fish depending on the item fishing with, for an example:
If fishing with a level 20 Fishing Rod (actually a stick in vanilla just custom name and texture) than 5% chance of catching a Pike (pike being redstone in vanilla) upon right click on a set point block
Item Restrictions
also for item restrictions, requirement of being level "x" in attack to wield the weapon, and requirement of being level "x" in defense before equipping certain items into the armor, also strength will be used as a damage modifier, for an example every "x" or "5" levels until level "99" increase players damage permanently by 0.5, also for magic for armor & weapons. Defense increasing players health by 0.5 per "5" or "x" levels until level 99 cap
Magic
Magic require "x" level before using certain commands, requires a level 20 in magic before typing "x" command or a "fireball" as well as consuming items upon usage of commands.
This project can be done very soon!
If you want to help out message me on Steam. or Skype!
Skype: donny.hollingsworth
Steam: http://steamcommunity.com/profiles/76561198013533729/
Credit | Podcrash, you_are_mad, exclusive1 |
Progress | 40% complete |
Tags |
5 Update Logs
Update #5 : by twohandedmna 11/13/2015 3:53:12 pmNov 13th, 2015
A custom plugin is currently being coded for RunescapeMC. It will include the following so far:
Skills
Attack, Strength, Defense, Fishing, Cooking, Mining, Ranged, Fire Making, Thieving, Wood Cutting, Agility, Combat Level, Blacksmiting, and fletching.
Combat
For attack, strength, and defense, command to type for an example /attack (switches to attack mode for xp in the attack skill), /strength (switches to strength mode for xp in the strength skill).
Fishing
for fishing percent chance of catching a fish depending on the item fishing with, for an example:
If fishing with a level 20 Fishing Rod (actually a stick in vanilla just custom name and texture) than 5% chance of catching a Pike (pike being redstone in vanilla) upon right click on a set point block
Item Restrictions
also for item restrictions, requirement of being level "x" in attack to wield the weapon, and requirement of being level "x" in defense before equipping certain items into the armor, also strength will be used as a damage modifier, for an example every "x" or "5" levels until level "99" increase players damage permanently by 0.5, also for magic for armor & weapons. Defense increasing players health by 0.5 per "5" or "x" levels until level 99 cap
Magic
Magic require "x" level before using certain commands, requires a level 20 in magic before typing "x" command or a "fireball" as well as consuming items upon usage of commands.
Skills
Attack, Strength, Defense, Fishing, Cooking, Mining, Ranged, Fire Making, Thieving, Wood Cutting, Agility, Combat Level, Blacksmiting, and fletching.
Combat
For attack, strength, and defense, command to type for an example /attack (switches to attack mode for xp in the attack skill), /strength (switches to strength mode for xp in the strength skill).
Fishing
for fishing percent chance of catching a fish depending on the item fishing with, for an example:
If fishing with a level 20 Fishing Rod (actually a stick in vanilla just custom name and texture) than 5% chance of catching a Pike (pike being redstone in vanilla) upon right click on a set point block
Item Restrictions
also for item restrictions, requirement of being level "x" in attack to wield the weapon, and requirement of being level "x" in defense before equipping certain items into the armor, also strength will be used as a damage modifier, for an example every "x" or "5" levels until level "99" increase players damage permanently by 0.5, also for magic for armor & weapons. Defense increasing players health by 0.5 per "5" or "x" levels until level 99 cap
Magic
Magic require "x" level before using certain commands, requires a level 20 in magic before typing "x" command or a "fireball" as well as consuming items upon usage of commands.
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Hince,
Allowing me to create 5 different bows,
crystal bows, dark bows, so on.