• 8/25/13 9:14 pm
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Hi, me and a couple of friends, we're working on a couple of minecraft maps and game modes. needing a server and money, we joined forces with someone that ended up being a douche bag trying to get our idea and not letting have any credit/profits. We decided to leave him out of this whole thing, however we got some threat about him saying he'll just use our ideas and there,s no proof that we actually are responsible for those.
I will now post our proofs.
this thread is just me explaining the concept of each map, and just having a date and stuff will prove that we actually are the creators of those.
Main people involved :boettamLegendaryApplesand me.
This game is a game of development and strategy. The point of this game is to capture the other teamo s base. To win, you must blow up the teamo s planet. Each player will have basic equipment and supplies (wooden pick, some food, etc). There are aspects of development to help you destroy the other teamo s planet.
§ Mining Technology (picks)
§ Combat Technology (swords)
§ Range Assault Technology (bows)
To develop an aspect, you have to collect a variety of ores and drop them in a dropper. When you have the set amount of ores, you will achieve the upgrade. To get the upgrade, you just walk over to the o machineo and click a button for the upgrade. The playing field is a micro solar system. Each planet has unique characteristics. In many of the planets, you will find resources that other planets do not provide, such as ores.
This game is a pvp game based on killing a captain. There are two teams, Notch and Herobrine. Each captain (N or H) has very op gear. Each captain also has o minionso . The role of the minions are to defend their captain and kill the other captain. There are different kinds of minions on each side, ranging from melee to healer to stealth. Each captain has 2 lives. Once a captain has successfully died two times, the opposite team wins.
Anvil Wars is a game similar to ctf (capture the flag) but much better. In ctf, a team has to successfully capture and bring the other teamo s flag to their base. If they do this x amount of times they win. There are usually classes. Anvil Wars defers, because instead of easily capture a flag, there are some things you have to do first. Using one of the many classes, you have to collect xp from the various spawners around the maps. Xp is used for a few things.
§ Upgrades for your pvp
§ Buying Additional Upgrades and a Pick
To be able to break an anvil successfully, you have to use a pickaxe. That is where the xp comes in. You can buy it from a shop. If you die, you lose the pick and all your upgrades. Upgrades include sharpness or protection depending on class, and resistance, strength or haste (to mine the anvil faster). This game involves a lot of teamwork and strategy, as teams can be at an advantage or disadvantage in seconds.
I will now post our proofs.
this thread is just me explaining the concept of each map, and just having a date and stuff will prove that we actually are the creators of those.
Main people involved :boettamLegendaryApplesand me.
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- ColonyThis game is a game of development and strategy. The point of this game is to capture the other teamo s base. To win, you must blow up the teamo s planet. Each player will have basic equipment and supplies (wooden pick, some food, etc). There are aspects of development to help you destroy the other teamo s planet.
§ Mining Technology (picks)
§ Combat Technology (swords)
§ Range Assault Technology (bows)
To develop an aspect, you have to collect a variety of ores and drop them in a dropper. When you have the set amount of ores, you will achieve the upgrade. To get the upgrade, you just walk over to the o machineo and click a button for the upgrade. The playing field is a micro solar system. Each planet has unique characteristics. In many of the planets, you will find resources that other planets do not provide, such as ores.
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- Notch Versus HerobrineThis game is a pvp game based on killing a captain. There are two teams, Notch and Herobrine. Each captain (N or H) has very op gear. Each captain also has o minionso . The role of the minions are to defend their captain and kill the other captain. There are different kinds of minions on each side, ranging from melee to healer to stealth. Each captain has 2 lives. Once a captain has successfully died two times, the opposite team wins.
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-Anvil WarsAnvil Wars is a game similar to ctf (capture the flag) but much better. In ctf, a team has to successfully capture and bring the other teamo s flag to their base. If they do this x amount of times they win. There are usually classes. Anvil Wars defers, because instead of easily capture a flag, there are some things you have to do first. Using one of the many classes, you have to collect xp from the various spawners around the maps. Xp is used for a few things.
§ Upgrades for your pvp
§ Buying Additional Upgrades and a Pick
To be able to break an anvil successfully, you have to use a pickaxe. That is where the xp comes in. You can buy it from a shop. If you die, you lose the pick and all your upgrades. Upgrades include sharpness or protection depending on class, and resistance, strength or haste (to mine the anvil faster). This game involves a lot of teamwork and strategy, as teams can be at an advantage or disadvantage in seconds.
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