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Hello Planet Minecraft, here's an old horror/adventure map I created a while back, based on the infamous SCP: Containment Breach.
The map was made around the 0.4/0.5 update for SCP: CB, so the areas in the game are severely outdated. However, it's still a fairly large facility, and there's tons of hidden goodies throughout.
Few rules:
1) Keep a low draw distance. Certain areas may look weird. Keep the draw distance around 2-4 chunks for best results.
2) 'Moody' lighting. I made the map a little too bright to keep bats from spawning. However, with moody lighting, the map looks signifigantly better. Trust me.
3) No Creative mode. Don't.
4) Peaceful mode. Lots of dark areas in this map. You do NOT want mobs popping up in random places.
5) Bats. Due to a recent update, bats could be a potential problem. Please use this command to counter-act this problem: /gamerule doMobSpawning false . You might have to start a LAN server to enable cheats, however.
Preferred Texture Pack: Coterie Craft
Note: There are a few dead-ends and discrepancies between this map and the actual game. However, I tried to color some of the rooms appropriatly to their in-game counterparts, but due to the age of the map, some rooms will not be appropriately zoned.
Also, I must give credit when credit is due. This map is a HEAVY modification of an older map. Check it out here: http://www.planetminecraft.com/project/scp---containment-breach-minecraft-map/
The map was made around the 0.4/0.5 update for SCP: CB, so the areas in the game are severely outdated. However, it's still a fairly large facility, and there's tons of hidden goodies throughout.
Few rules:
1) Keep a low draw distance. Certain areas may look weird. Keep the draw distance around 2-4 chunks for best results.
2) 'Moody' lighting. I made the map a little too bright to keep bats from spawning. However, with moody lighting, the map looks signifigantly better. Trust me.
3) No Creative mode. Don't.
4) Peaceful mode. Lots of dark areas in this map. You do NOT want mobs popping up in random places.
5) Bats. Due to a recent update, bats could be a potential problem. Please use this command to counter-act this problem: /gamerule doMobSpawning false . You might have to start a LAN server to enable cheats, however.
Preferred Texture Pack: Coterie Craft
Note: There are a few dead-ends and discrepancies between this map and the actual game. However, I tried to color some of the rooms appropriatly to their in-game counterparts, but due to the age of the map, some rooms will not be appropriately zoned.
Also, I must give credit when credit is due. This map is a HEAVY modification of an older map. Check it out here: http://www.planetminecraft.com/project/scp---containment-breach-minecraft-map/
Progress | 95% complete |
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5 Update Logs
Update #5 : by SwissArmyTin 09/02/2014 3:13:14 pmSep 2nd, 2014
Well, nearly finished the map a while ago. Forgot to update about it.
Gate B is (mostly) completed, save for the grated walkway outside the gate
Few endrooms added
Another server farm added in the mix
So yeah.
Also, I am not sure if this map is compatable with 1.8 yet. Haven't really tried it out yet. This means nothing from the update will be in the map.
If I ever get around to finishing Gate B, I'll be completely done with this map. Lots of new stuff from the recent SCP: Containment Breach 1.4 update. I might start on another map...
Gate B is (mostly) completed, save for the grated walkway outside the gate
Few endrooms added
Another server farm added in the mix
So yeah.
Also, I am not sure if this map is compatable with 1.8 yet. Haven't really tried it out yet. This means nothing from the update will be in the map.
If I ever get around to finishing Gate B, I'll be completely done with this map. Lots of new stuff from the recent SCP: Containment Breach 1.4 update. I might start on another map...
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doors aren't responding to any of our attempts to close it, so um,
please maintain direct eye contact with SCP-173
Might give this map a try, looks pretty good!