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Description
You wake up on an island with a tree in it. Soon you explore more and find a book talking about a dragon. Your main objective is to kill the Ender Dragon.
Features
- Balanced loot table
Example:
Skeleton: Bone, Flint, Armor & Weapons (25%, depending on type)
Zombie: Iron (25%), Armor & Weapons (25%, depending on type)
- Some items are only obtainable later in-game
- Recipe Books
- Nether wouldn’t be available after a while (at least somewhere in the middle)
- Villagers and Wandering Trader is locked by Illagers
- Enchanting Table can be further delay the portal to the Nether
- Zombie Villagers no longer spawns
- Worst smeltery locking
- Bosses and Minibosses
- Defeating the Ender Dragon
- Event-based animations
- Custom health bars
- Bosses have custom attack animations
- Custom items with their own unique model and sprite
- Retextured Skeleton and Zombie models
- New particles effects
- Specific biome areas
- Some items, mobs, and block have animations
- New paintings
- Maps for different islands
- Bosses have unique designs rather than using the model of what its based on
- Nether bosses are giant
- Fast Transport
- Enhanced magical items
- Weaknesses and Effectiveness
- Enchantable Glass Bottles
- Bedrock Edition mechanics
- Golden Apple retains its old effects
- Fireballs (Fire Charges)
- New weather conditions: Heavy Rain, Heavy Snowfall, Sandstorm, Hailstorm, etc.
- Over 30+ Bosses (Including the Nether)
- Minibosses
- Unique Names
- Nether have a different type of boss
- Ender Dragon
- Background music
- Main theme music
- Boss theme music
- Boss and Miniboss noises
- Mind controlled mobs noises
- Enchanted items sound effect
- Cut contents from Minecraft will be available
- Other editions’ special items are available
- Datapacks
- Barrier
- Command blocks are no longer used
Version
Note: 1.0.0 should end at Zaber (the first boss). This will be the most functional version and no command block should be used. All mechanics are properly implemented at this point.
0.0.1a
- Starting Island
- Hub Island
- Miscellaneous Custom Items
- Zerrick’s Knight
- Johnny
- Wonky Fast Travel
0.0.1b
- A Command Block from the Writer's House has been removed
- Command Blocks are now hidden
- Command outputs are now hidden
- The Ender Dragon book is now on the chest
- Enderman on the Hub Island should no longer move blocks around
- TNT has been placed at the end
0.0.3c
Started to beta test and already found a crucial issue regarding spawn:
- Fixed scoreboard showing
- Fixed datapack counting deaths above 1 rather than specifically having 1 death only
Issues
The issues here are major and not just as easy as putting a code in a datapack, creating new models ,or music. This either requires Minecraft to add more capabilities or other external applications such as mods.
Next Major Update: From 0.1.0 to 0.2.0
- Plains Island
- Illager Semi Oupost
- Updated Hub Island
- Villages
- Indicator (Miniboss)
- SH0TGUN Forces
- Killer Bunny
- New Transport Ship
Current Progress:
Currently working on Giguku City and another village after that is to finish the island structure
You wake up on an island with a tree in it. Soon you explore more and find a book talking about a dragon. Your main objective is to kill the Ender Dragon.
Features
Challenge
- Balanced loot table
Example:
Skeleton: Bone, Flint, Armor & Weapons (25%, depending on type)
Zombie: Iron (25%), Armor & Weapons (25%, depending on type)
- Some items are only obtainable later in-game
- Recipe Books
- Nether wouldn’t be available after a while (at least somewhere in the middle)
- Villagers and Wandering Trader is locked by Illagers
- Enchanting Table can be further delay the portal to the Nether
- Zombie Villagers no longer spawns
- Worst smeltery locking
- Bosses and Minibosses
- Defeating the Ender Dragon
Graphics
- Event-based animations
- Custom health bars
- Bosses have custom attack animations
- Custom items with their own unique model and sprite
- Retextured Skeleton and Zombie models
- New particles effects
- Specific biome areas
- Some items, mobs, and block have animations
- New paintings
- Maps for different islands
- Bosses have unique designs rather than using the model of what its based on
- Nether bosses are giant
Mechanic
- Fast Transport
- Enhanced magical items
- Weaknesses and Effectiveness
- Enchantable Glass Bottles
- Bedrock Edition mechanics
- Golden Apple retains its old effects
- Fireballs (Fire Charges)
- New weather conditions: Heavy Rain, Heavy Snowfall, Sandstorm, Hailstorm, etc.
Bosses
- Over 30+ Bosses (Including the Nether)
- Minibosses
- Unique Names
- Nether have a different type of boss
- Ender Dragon
Sounds
- Background music
- Main theme music
- Boss theme music
- Boss and Miniboss noises
- Mind controlled mobs noises
- Enchanted items sound effect
Miscellaneous
- Cut contents from Minecraft will be available
- Other editions’ special items are available
- Datapacks
- Barrier
- Command blocks are no longer used
Version
Note: 1.0.0 should end at Zaber (the first boss). This will be the most functional version and no command block should be used. All mechanics are properly implemented at this point.
0.0.1a
General
- Starting Island
- Hub Island
- Miscellaneous Custom Items
Miniboss
- Zerrick’s Knight
- Johnny
Mechanic
- Wonky Fast Travel
0.0.1b
Polishing
- A Command Block from the Writer's House has been removed
- Command Blocks are now hidden
- Command outputs are now hidden
- The Ender Dragon book is now on the chest
- Enderman on the Hub Island should no longer move blocks around
- TNT has been placed at the end
0.0.3c
Spawn Fix
Started to beta test and already found a crucial issue regarding spawn:
- Fixed scoreboard showing
- Fixed datapack counting deaths above 1 rather than specifically having 1 death only
Issues
The issues here are major and not just as easy as putting a code in a datapack, creating new models ,or music. This either requires Minecraft to add more capabilities or other external applications such as mods.
- Putting a biome in a specific area is currently available only through mods and external applications, So hoping to Minecraft will allow creating biomes in a specific area in the future
- Graphical changes rely on Optifine. Animation, models, different textures, etc. doesn’t work without Optifine and have to wait for new releases.
Next Major Update: From 0.1.0 to 0.2.0
- Plains Island
- Illager Semi Oupost
- Updated Hub Island
- Villages
- Indicator (Miniboss)
- SH0TGUN Forces
- Killer Bunny
- New Transport Ship
Current Progress:
Currently working on Giguku City and another village after that is to finish the island structure
Progress | 0% complete |
Tags |
4 Update Logs
0.0.4 : by Enderya 02/25/2020 4:29:51 amFeb 25th, 2020
Most changes relates to commands specifically functions. Since this isn't a part of the major update and this also took a lot more time to perfect the codes, I decided to make it into 0.0.4 rather than 0.0.3d
- Moved all commands (except for the Well) in to the datapack
- Zerrick Horseman now has a bossbar
- Johnny now has a bossbar
- Created tick function
- Spawn improved with datapack and tick function:
1. Now checks if you are within the starter island
2. Death outside the starter island whether you sleep outside of it or not will result to changing your spawn point to the worldspawn
3. You can now set your spawn point within the starter island with beds without changing to the worldspawn
4. Changes adventure mode to survival mode upon death
5. Changes gamerule domobspawning from false to true upon death
6. Changes gamerule mobGriefing from false to true upon death
- Tested moving from the starter island to hub island to plains island back to hub island and back to starter island
- Removed command blocks in transports
- Added function for transports
- Added Spiders in Hub Island
- Fixed falling Illagers in prison
- Fixed Zerrick Horseman not being in the last map update
- Moved all commands (except for the Well) in to the datapack
- Zerrick Horseman now has a bossbar
- Johnny now has a bossbar
- Created tick function
- Spawn improved with datapack and tick function:
1. Now checks if you are within the starter island
2. Death outside the starter island whether you sleep outside of it or not will result to changing your spawn point to the worldspawn
3. You can now set your spawn point within the starter island with beds without changing to the worldspawn
4. Changes adventure mode to survival mode upon death
5. Changes gamerule domobspawning from false to true upon death
6. Changes gamerule mobGriefing from false to true upon death
- Tested moving from the starter island to hub island to plains island back to hub island and back to starter island
- Removed command blocks in transports
- Added function for transports
- Added Spiders in Hub Island
- Fixed falling Illagers in prison
- Fixed Zerrick Horseman not being in the last map update
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Review: I havent gotten very far. I spawned on the tree found the chest and stuff and killed myself in the fire/lava.
Then i spawned in a house with a weird red glowy thing around my vision, and i am repeatedly "suffocating in a wall" even though there is no wall. Im not sure what the issue is if this is supposed to happen or if its a glitch or something but I pretty much can't move on.
I also can't break or activate anything (like doors or chests), no matter what gamemode I'm in. Please help, i really want to play this map.
I've been experimenting with the spawn thing and apparently if you die anywhere that is not your spawnpoint you could return at your spawnpoint(the bed you placed), even if the bed issue was fixed from the Hub Island, you would would receive the death by suffocation screen where the borders of your screen becomes red. This is because the world border is at that island where you die so you still get the same problem. This is a big issue, so wait for the next update (0.0.3b), because I'll be trying to fix all of the issue regarding spawn.
Solution:
1. Click "/"
2. Copy this command: gamemode creative
3. And use this command: /tp @p 0 80 0
You should be back at your base.
Thank you for notifying me about the problem. I will search more about the spawning thing since I was so sure the worldspawn should be in 0 80 0, but the beds are causing problems.
Reviews are needed. Please review the map based on your experience as this would improve my skills on planning in the future. I accept positive and negative reviews as well as recommendations on how to improve the map.
When reviewing this is my recommended layout:
Title: (optional)
ex. Scarce Resources, Not enough difficulty
Version: x.x.x (Write the version of the map you have tested here) (required)
ex. Version: 1.0.2
Review: (Write here what you think about the map)
ex. The map had improve most notably on the areas. The places are more polished and more lively, it isn't as crowded or overwhelming.
Pros: (Write here the things on what made the map good)
ex.
Pros
- The water slide is fast pace and fun to do again
- Extra items could be found if you try searching the island
Cons: (Write here the things on what made the map bad)
ex.
Cons
- The game is inconsistent with the story
- There are too much characters
Recommendation: (This is where you write what I have to improve like adding or removing things for example)
ex. Recommendation: I would like you to expand more on the path going to the island like add more trail or obstacles.
Rating: (optional)
ex. Rating: 1 out of 10, good, etc.