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Raptyrn's Avatar Raptyrn
Level 50 : Grandmaster Mage
8
Soul of 8 is a short mini project i developed over the weekend. After completing a smaller experimental version of the map, formerly known as Entity, i decided to make it bigger. This map went through many changes, the most important of all was its antagonist. Originally an invisible zombie with a dragon head, I eventually created a complex command structure that controls the main antagonist, code-name "Dummy".


The way it works is a circuit of hoppers receive an item each time the player meets a certain condition. The item travels through this loop once, and then is removed via commands. This stops the system from clogging, and still provides a decent challenge to the player. This method also creates a varied difficulty scale, some games may be easier than others, and this creates a pretty solid replayability value. Each time an item completes the circuit, Dummy is teleported to the player.


The player only has a very short amount of time to move out of Dummy's range before he attacks. If you get hurt by Dummy, an item will be thrown into the hopper circuit, which means Dummy will move towards you again at any moment. Watch out!


With the command science out of the way, here's some more details about the map itself. To be honest, as i was making the original map, i didn't really know what i was making. It doesn't really have a setting or story, i just wanted to create a creepy, unsettling location for the player to explore while an unspeakable evil roams the halls. The player has to collect 8 items scattered throughout the area whilst avoiding danger. It's very much like the slender games, actually. Except for the fact that Dummy isn't a worn out meme yet.


Enjoy everybody, and watch out for Dummy... you may never know when he may strike next!
For 1.11.2
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